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#11 |
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PR Artwork Team
![]() Join Date: Nov 2006
Location: Toronto, Ontario, Canada
Posts: 1,250
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Thanks for the info Henke, but I didn't intend to show a WIP so soon, but due to some confusion over this vehicle I decided release something quick.
This is all you get for now until I work on it some more:
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Last edited by [R-DEV]Cheeseman; 12-22-2007 at 07:19 AM..
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#12 |
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Nice, try to make it better than the USI one
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#13 |
![]() Join Date: Mar 2007
Posts: 1,044
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what happend with that ube shield for the upon the turret why havent you added that?
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#14 |
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Amazing Cheeseman!!!
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#15 |
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PR:BF2 Contributor
![]() Join Date: Jul 2007
Posts: 108
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Amazing as always cheeseman!!!
Great job i am looking foward to drive in it |
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#16 |
![]() Join Date: Mar 2007
Posts: 1,044
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wherent you supposed to make it similar to this one?
http://www.defensereview.com/stories...n/DSC_0068.JPG |
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#17 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,783
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what type of turret will it have ?
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#18 | |
![]() Join Date: Mar 2007
Location: Long Island, New York
Posts: 350
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Quote:
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#19 |
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Forum Moderator & Tester
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 3,357
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Ahhhh....peace within. My soul can rest now.
...mongol... |
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#20 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,218
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I'd rather see in in a realtime viewports with wireframe switched on instead of fancy renders.
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| Tags |
| hmmwv, uparmored, vehicle, wip |
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