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Old 02-12-2008, 12:20 AM   #141
[R-DEV]Cheeseman
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Quote:
Originally Posted by [R-CON]GeZe View Post
Looks great!

Maybe remove the smoke launchers to cut down on tris? They are not necessary...
Will the smoke launchers are "necessary" since the most recent HMMWV's in service with the US Military are equipped with them. The HMMWV's role in combat has exceeded what it was originally designed for and it's performing tasks that you'd expect from a light armored vehicle such as a Stryker to take upon. In return the HMMWV has gone through major improvements in a short amount of time since the conflict started in Iraq and was also provided the necessities that perhaps an LAV better suited for these operations would be given. The model when finalized would be around 7000Tris, now that may sound high since it surpasses the recommended Poly/Tri count for the category of vehicle it’s suppose to correspond to in the BF2 engine, but those recommended numbers are from 3 years ago and most of us are able to handle a little above them. Plus I’ve been told that good LOD’s can compromise for this issue. Worse things worse I’ll remove one of the 3 smoke lunching platforms.
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Old 02-12-2008, 01:57 AM   #142
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omg please please please get rid of someof the tris in that model WE NEED THIS !!!!!!!!!!!!


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Old 02-12-2008, 07:42 AM   #143
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use low settings and you wont have a problem with it or upgrade your videocard
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Old 02-13-2008, 11:25 AM   #144
WNxKenwayy
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There are 4 sets of launchers on the m1151. With 4 tubes per set.
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Old 02-13-2008, 09:23 PM   #145
[R-DEV]Cheeseman
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Yea I'm aware of that, but I removed one in order to reduce the Tri count for now. Once everything is done I'll decide if the 4th one can be readded to the final model.
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Old 02-13-2008, 09:55 PM   #146
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Just to add my two cents...

If it becomes any kind of problem, cut out what you need to. Its realistic enough and frankly anything is step up from the DICE model. I just think its a shame if this model didnt go in game because it had to high of a poly count or w/e.


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Old 02-13-2008, 10:52 PM   #147
Rudd
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Quote:
Originally Posted by ironcomatose View Post
Just to add my two cents...

If it becomes any kind of problem, cut out what you need to. Its realistic enough and frankly anything is step up from the DICE model. I just think its a shame if this model didnt go in game because it had to high of a poly count or w/e.
x2

Tis a beauty of a model


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Old 02-17-2008, 04:51 PM   #148
[R-CON]creepin
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i'm soooo wating for that one!


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Old 02-18-2008, 01:01 AM   #149
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This, and the realistic Vodnik model, are my favorites.


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Old 02-18-2008, 10:11 AM   #150
[uBp]Irish

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see my post in the suggestions forum, but once this is implemented, i hope to see hummers alot more than commander trucks.


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