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#121 |
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lol why not now?
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A-10, EX PR Tester, Moderator, Public Relations. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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#122 |
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PR Artwork Team
![]() Join Date: Nov 2006
Location: Toronto, Ontario, Canada
Posts: 1,248
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#123 |
![]() Join Date: Mar 2007
Location: Yooooorkshire!
Posts: 2,136
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We are impatient sods sometimes aren't we
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#124 |
![]() Join Date: Oct 2007
Posts: 202
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Yeah! Don't forget that "Stay Back" sign in the back of that beauty!
I hope the DEVs will include this really hot HMMWV into the next version!! Of course if it's skinned until then. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. الجمهورية العراقية الجهاد في سبيل لجهاد فيل أَكْبَر [FONT="Century Gothic"]proud to be a Middle-East urban combat player[/FONT] You can't fly and wanna learn it?? -----> To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - Improvement guaranteed! |
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#125 |
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A-10, EX PR Tester, Moderator, Public Relations. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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#126 |
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PR Artwork Team
![]() Join Date: Nov 2006
Location: Toronto, Ontario, Canada
Posts: 1,248
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Update time… I haven't had all the time in the world to spend on the HMMWV for some time now, but I did manage to model a new turret shield. In case some of you are not aware I had to model a new turret shield, because it seems the previous one I had modeled was not up to date with the one used in service with the United States Military at present time. Now that we've cleared that out hers an image of the HMMWV with new gunner protection turret:
![]() Stay tuned I'll be posting images of the interior soon. |
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Last edited by [R-DEV]Cheeseman; 02-25-2008 at 05:34 AM..
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#127 |
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PR Operations Management
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#128 |
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PR Artwork Team
![]() Join Date: Nov 2006
Location: Toronto, Ontario, Canada
Posts: 1,248
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#129 |
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PR Operations Management
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cool, well it's looking great. Make sure you're in touch with Katarn and the lads to get some pointers on finishing touches.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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#130 |
![]() Join Date: Dec 2006
Location: Sweden
Posts: 72
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Can't wait to see that in-game
here's just a tip on how to make the wheels look better look at those tires and see how they have placed a segment on the side of the wheels. That removes the cylindrical look and it shouldn't affect the poly count. |
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Last edited by _Henke_; 02-11-2008 at 05:30 AM..
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| Tags |
| hmmwv, uparmored, vehicle, wip |
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