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Old 11-26-2007, 10:45 AM   #1
Z-trooper
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Default [Help!] 3ds max export error

Hey guys. I've been wanting to take my modding to the next level so I can really start to be usefull

I've been battling with this error for a while now. I tried to set up the bf2 tool, but it gives me this everytime.

This particular weapon was just for fun and testing, not really intended for bf2. I tried to make a static a little while back, but same problem

now I'm deterimed to solve it and take that next step, but I need help to get passed this.

Here is a picture with the error, setup and hirachy.



thanks in advance

"Without geometry, life is pointless"
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Old 11-26-2007, 12:06 PM   #2
Z-trooper
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would it be easier if I used the POE tools instead? if a DEV or someone else would care to guide me through it just once, I would be very happy. And when I figure it out I'll be able to do some real work for PR hopefully

xfire in the sig and msn: bulletprooftom@gmail.com

"Without geometry, life is pointless"
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Old 11-26-2007, 09:14 PM   #3
IronTaxi
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wish i could help but ive only done statics which are quite simple..


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Old 11-27-2007, 04:10 AM   #4
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Quote:
Originally Posted by [R-DEV]IronTaxi View Post
wish i could help but ive only done statics which are quite simple..
ok, thanks anyways

But I have the same problem when I tried to do a static a little while back. :/ it just gave me that error. I uninstalled the bf2 tool (or I replaced it with the poe tools instead) and while I was doing that I saw that the folder max_5 or something like that was there. That might be a problem?

"Without geometry, life is pointless"
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Old 11-27-2007, 10:54 AM   #5
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Quote:
Originally Posted by Z-trooper View Post
ok, thanks anyways

But I have the same problem when I tried to do a static a little while back. :/ it just gave me that error. I uninstalled the bf2 tool (or I replaced it with the poe tools instead) and while I was doing that I saw that the folder max_5 or something like that was there. That might be a problem?
hmm i dont know maybe someone else KNOW???


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Old 11-27-2007, 11:10 AM   #6
Z-trooper
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ok, small progress. Used the Poe2 tool (might have been that or been the fact that I deleted that max5 folder), anyway it now creates the folder when it exports, but not the bundledmesh. Anyone care to explain how they do or what I'm doing wrong?


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Old 11-27-2007, 11:48 AM   #7
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Well I dont think I need help any more guys

This might not seem like that big a deal for most of you, but for me it is. This is the beginning of my stuff being used ingame I got tired of keeping track of "complex/large" objects with multiple objects so I created a test object. this box with the first texture I found.



This is really a milestone for me, cause now I'll be able to help with some actual stuff for the game. I know how to import the stuff from the editor into the game too, and with enough experince and tries I think I will be able to help out with some more important stuff now

I'll try to finish up the RPG-29 as soon as I have enough time for it and when thats done I'll try to do the importing myself. Could I just use the .tweak file from, lets say, the AT-4 and take it from there?

"Without geometry, life is pointless"
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Old 11-27-2007, 01:35 PM   #8
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well, I tried something different. Found some screenshots of how a hirachy of a weapon should look like, and... well..



Now I'll attempt to do some work on it to learn some more about bf2 engine modding

"Without geometry, life is pointless"
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Old 11-27-2007, 01:38 PM   #9
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Quote:
Originally Posted by Z-trooper View Post
well, I tried something different. Found some screenshots of how a hirachy of a weapon should look like, and... well..



Now I'll attempt to do some work on it to learn some more about bf2 engine modding
Loooks amazing wow you are so fast to learn new things :P


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Old 11-27-2007, 02:46 PM   #10
Z-trooper
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Tried to get it into pr, but I'm stuck at a error:



Is it because I didnt export it as the right item in the first place? when I was working in the editor it said something about it not being a weapon or a kit or something, then I just deleted some of the lines in the .con file to make it match the content of other grenades .con file.

Any suggestions on how to proceed from here?

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