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#11 |
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PR Artwork Team
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It looks like it has something to do with the index number of the weapon (the number you press to bring up that weapon (3 for assault rifle))
Looks like you haven't given it a number between 1 and 9. Well thats all i can say with my very limited knowledge of BF2 coding |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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#12 | |
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Retired PR Developer
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EDIT: it seems to have the same index number as every other grenade I could find EDIT: well in the .con files it has the same values, but when I looked in the editor there were some Fudged up values | |
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"Without geometry, life is pointless"
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Last edited by Z-trooper; 11-27-2007 at 03:28 PM..
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#13 |
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PR Artwork Team
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No problem, Its only a guess btw
To change the index number find this in the .tweak file: (Using an example from the brit grenade) ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/ushgr_m67/AnimationSystem1p.inc ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/ushgr_m67/AnimationSystem3p.inc ObjectTemplate.projectileTemplate gbhgr_l109_Projectile ObjectTemplate.keepProjectiles 30 ObjectTemplate.velocity 23 ObjectTemplate.itemIndex 4 ObjectTemplate.delayToUse 0.35 I think that should do it |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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#14 |
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Retired PR Developer
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yea, did that
ran into a small problem I think. when I was comparing some grenades in the editor with the one I'm making it looks like mine is missing some "components". I have a bit experince with the file structure of the objects folders and stuff like that, but this is kind of new to me. Any idea how to find these components so I can just copy paste them? or is it not as simple as that? |
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"Without geometry, life is pointless"
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#15 |
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PR Artwork Team
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I'm afraid I have no idea, my only experience is tweaking things in notepad, do not know about the mysterious ways of the bf2 editor
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
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#16 | |
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Retired PR Developer
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It actually said "-1" in ItemIndex, and then I changed it to "4", but when I tried to load up the map again, it gave me the same error. Seems asif its still -1. I'll have to look deeper into this, cause its beginning to make little sence now But I think I've gotten far for one day. when I woke up today I still had no idea how to export the models from 3Ds max, and now I'm on my way to getting a weapon ingame. when I'm done with this I'll try something a bit more complex, a firearm - whit more than one object. So I might aswell keep this thread open for further questions | |
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"Without geometry, life is pointless"
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| 3ds, error, export, max |
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