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View Poll Results: What is your opinion? (Best if you try them in game first)
Great idea! Your style looks very suitable. 298 68.82%
Great idea! The two done are not good for X reason though. 21 4.85%
Decent idea but I don't really think it will add much. 31 7.16%
I prefer the satillite map style currently used. 65 15.01%
I'm only voting because I have OCD where I need to vote in every poll. 18 4.16%
Voters: 433. You may not vote on this poll

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Old 03-01-2008, 08:20 AM   #71
Sadist_Cain
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Good to see this getting back into full swing

Like I always say, I do like knowing what Kinda trees I'm being faced with :P

Will be downloading shortly to test out and give feedback on rough bits and places needing symbols/details etc (the Buddha statue on 7gates would be an awesome landmark)

This would be great to remove that whole "Birds eye" feel from land players in PR.

Just something about when you're out in the middle of nowhere and all you have is a map with symbols and points on it and you have to find out what they are... Makes things veeeery interesting :P

Edit:
Gem of an example of an English text map of Al Basrah, Same style the military would use (along with a dozen other forms aswell)
Check out the detail! it even states the terrain "s a n d a n d g r a v el" Can't wait to see these go through Beta and become more refined... 0.8 mebbe? :P


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Old 03-01-2008, 09:05 AM   #72
[R-MOD]Mongolian_dude
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Jabal, OGT and Basrah look nice. Im not too sure on the Mestia one.

...mongol...

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CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3
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Old 03-01-2008, 09:52 AM   #73
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Mestia is getting a rerun at this moment, I wasn't happy with the quality. Part of the issue is that trees on mestia are not regular, on a real military map they most likely would simply label the entire area wooded and leave it at that (at least according to the latest US Army map reading manual).

@Sadist: That's a significantly less detailed map than the PR maps (meaning that there will be less labeling, as it obscures terrain), but some labeling is in the works.



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Old 03-08-2008, 10:58 AM   #74
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So the updated Mestia has been up for a bit, and I've got a WIP of fools road.




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Old 03-08-2008, 11:56 AM   #75
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The contour lines are way too dense. This is making it difficult to see if the land is in general rising or falling. The map is only 2km x 2 km (?) and should not have such a high level of detail on height. 20m vertical separation, or maybe 10, is probably a better alternative. Same goes for Mestia.

Other than that, it is looking good! The roads should not be black, typically they are red or hashed black and white or red and white.

I'm starting Qwai now.
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Old 03-08-2008, 12:59 PM   #76
Zimmer
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For some reason I cant add the dss file in the minimap folder when its zipped what shall i do?
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Old 03-08-2008, 02:14 PM   #77
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What program are you using? Try using Winzip.

I've been meaning to fix the road lines for a while, gotta do it for mestia too. I'll do that and the greater vertical separation this afternoon.



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Old 03-08-2008, 02:26 PM   #78
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Quote:
Originally Posted by Zimmer View Post
For some reason I cant add the dss file in the minimap folder when its zipped what shall i do?
if youre trying to do it with windows explorer, the you need to unpack the folder, change the file, then repack the folder. MAKE SURE YOU BACK UP THE ORIGINAL!!!!!!


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Old 03-08-2008, 02:35 PM   #79
Clypp

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If you use winRAR you can just drag the new file onto the winrar window and it will copy over. You probably want to back up the ingamemap.dds first though.
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Old 03-08-2008, 04:34 PM   #80
A-10Warthog
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wow these are freaking great! i cant wait to see ingame. but will this then be the M (keybutton) map? or how will this work?s

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