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PR Time:
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| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
| View Poll Results: What is your opinion? (Best if you try them in game first) | |||
| Great idea! Your style looks very suitable. |
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298 | 68.82% |
| Great idea! The two done are not good for X reason though. |
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21 | 4.85% |
| Decent idea but I don't really think it will add much. |
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31 | 7.16% |
| I prefer the satillite map style currently used. |
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65 | 15.01% |
| I'm only voting because I have OCD where I need to vote in every poll. |
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18 | 4.16% |
| Voters: 433. You may not vote on this poll | |||
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#71 |
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,218
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Good to see this getting back into full swing
Like I always say, I do like knowing what Kinda trees I'm being faced with Will be downloading shortly to test out and give feedback on rough bits and places needing symbols/details etc (the Buddha statue on 7gates would be an awesome landmark) This would be great to remove that whole "Birds eye" feel from land players in PR. Just something about when you're out in the middle of nowhere and all you have is a map with symbols and points on it and you have to find out what they are... Makes things veeeery interesting :P Edit: Gem of an example of an English text map of Al Basrah, Same style the military would use (along with a dozen other forms aswell) ![]() Check out the detail! it even states the terrain "s a n d a n d g r a v el" Can't wait to see these go through Beta and become more refined... 0.8 mebbe? :P |
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Last edited by Sadist_Cain; 03-01-2008 at 08:40 AM..
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#72 |
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Forum Moderator & Tester
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Jabal, OGT and Basrah look nice. Im not too sure on the Mestia one.
...mongol... |
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"A mind is like a parachute. It doesn't work if it is not open." - Frank Zappa
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. CareBear- you on about the poet Mongol? greatest poet iv ever known in my life <3 |
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#73 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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Mestia is getting a rerun at this moment, I wasn't happy with the quality. Part of the issue is that trees on mestia are not regular, on a real military map they most likely would simply label the entire area wooded and leave it at that (at least according to the latest US Army map reading manual).
@Sadist: That's a significantly less detailed map than the PR maps (meaning that there will be less labeling, as it obscures terrain), but some labeling is in the works. |
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[R-CON]creepin - "because on the internet 0=1" |
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Last edited by BloodBane611; 03-01-2008 at 10:00 AM..
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#74 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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So the updated Mestia has been up for a bit, and I've got a WIP of fools road.
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[R-CON]creepin - "because on the internet 0=1" |
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#75 |
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The contour lines are way too dense. This is making it difficult to see if the land is in general rising or falling. The map is only 2km x 2 km (?) and should not have such a high level of detail on height. 20m vertical separation, or maybe 10, is probably a better alternative. Same goes for Mestia.
Other than that, it is looking good! The roads should not be black, typically they are red or hashed black and white or red and white. I'm starting Qwai now. |
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Last edited by Clypp; 03-08-2008 at 12:18 PM..
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#76 |
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For some reason I cant add the dss file in the minimap folder when its zipped what shall i do?
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#77 |
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Registered User
![]() Join Date: Nov 2007
Location: The Snowy Northeast
Posts: 7,406
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What program are you using? Try using Winzip.
I've been meaning to fix the road lines for a while, gotta do it for mestia too. I'll do that and the greater vertical separation this afternoon. |
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[R-CON]creepin - "because on the internet 0=1" |
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#78 |
![]() Join Date: Jun 2007
Posts: 83
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#79 |
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If you use winRAR you can just drag the new file onto the winrar window and it will copy over. You probably want to back up the ingamemap.dds first though.
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#80 |
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wow these are freaking great! i cant wait to see ingame. but will this then be the M (keybutton) map? or how will this work?s
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A-10, EX PR Tester, Moderator, Public Relations. . To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. from [R-DEV]CodeRedFox: "Fixing bugs creates more bugs"
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| Tags |
| hud, minimap, minimaps, topographical, topographical minimap |
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