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| View Poll Results: What is your opinion? (Best if you try them in game first) | |||
| Great idea! Your style looks very suitable. |
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298 | 68.82% |
| Great idea! The two done are not good for X reason though. |
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21 | 4.85% |
| Decent idea but I don't really think it will add much. |
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31 | 7.16% |
| I prefer the satillite map style currently used. |
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65 | 15.01% |
| I'm only voting because I have OCD where I need to vote in every poll. |
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18 | 4.16% |
| Voters: 433. You may not vote on this poll | |||
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#191 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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greyscale topographic maps would be an awesome addition to PR
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#192 |
![]() Join Date: May 2009
Posts: 151
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these are excellent
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#193 |
![]() Join Date: Oct 2008
Posts: 212
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What is the status on the topo-maps?
I would like very much to see them in-game, especially for the CO. |
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#194 | |
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Retired PR Developer
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Quote:
e.g. Ed Macy states in his book 'apache' that Helmand province has been too dangerous to map for decades. | |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#195 |
![]() Join Date: Feb 2009
Posts: 3,559
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I really like it, but I also like the satellite maps.
Do soldiers still use topographical maps? |
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#196 |
![]() Join Date: Aug 2008
Location: dallas, tx
Posts: 16
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Can anyone tell me what I am doing wrong?
I tried following the instructions on page 1 and have had no luck. I downloaded GIMP and tried to open a HeightMapPrimary.raw file and it did not recognize the format. |
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#197 |
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Hey, download the dds plugin for GIMP.
GIMP DDS plugin Try this link for a .raw plugin. I havn't tested these but I hope it puts you on the right track. GIMP raw As for the .raw, it should work but I only used Photoshop for this. I'll try to look into it for you though, because I hope someone continues this project. I'll be of all the assistance I can but I don't have much free time anymore. |
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#198 |
![]() Join Date: Mar 2006
Posts: 185
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This looks really neat.
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#199 |
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Banned
![]() Join Date: Oct 2008
Posts: 148
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I like this alot. Perhaps if you could switch between the two forms?
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#200 |
![]() Join Date: Apr 2008
Location: Graz, Austria
Posts: 27
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hello! hope someone is still active here and can help me out.
I ran into a problem following the 2. post walkthrough. It starts when importing the heightmap into "Wilbur". After converting the map using "Texture -> other Maps -> Contour Map...". I end up with a thing as shown below. Doesn't seem very useful to me. Where did I go wrong? Any hints? ![]() *note: thers no need to screenshot the new texture inside wilbur, just save it as "PNG Texture (*.png)" rather than "PNG Surface (*.png)" *solved: pushing the "Contour Interval" up to over 800 seems to work somehow. |
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Last edited by SkyJumpy; 11-21-2009 at 04:51 AM..
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| Tags |
| hud, minimap, minimaps, topographical, topographical minimap |
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