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View Poll Results: What is your opinion? (Best if you try them in game first)
Great idea! Your style looks very suitable. 298 68.82%
Great idea! The two done are not good for X reason though. 21 4.85%
Decent idea but I don't really think it will add much. 31 7.16%
I prefer the satillite map style currently used. 65 15.01%
I'm only voting because I have OCD where I need to vote in every poll. 18 4.16%
Voters: 433. You may not vote on this poll

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Old 06-09-2009, 03:06 AM   #191
[R-COM]HangMan
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Default Re: [HUD] Topographical minimaps

greyscale topographic maps would be an awesome addition to PR
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Old 06-09-2009, 10:42 AM   #192
alexaus

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Default Re: [HUD] Topographical minimaps

these are excellent
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Old 06-16-2009, 11:26 AM   #193
wuschel

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Default Re: [HUD] Topographical minimaps

What is the status on the topo-maps?

I would like very much to see them in-game, especially for the CO.


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Old 06-16-2009, 02:33 PM   #194
Rudd
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Default Re: [HUD] Topographical minimaps

Quote:
Originally Posted by wuschel View Post
What is the status on the topo-maps?

I would like very much to see them in-game, especially for the CO.
If you read the thread topo maps may not be desirable.

e.g. Ed Macy states in his book 'apache' that Helmand province has been too dangerous to map for decades.


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Old 07-01-2009, 07:35 PM   #195
Qaiex

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Default Re: [HUD] Topographical minimaps

I really like it, but I also like the satellite maps.
Do soldiers still use topographical maps?


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Old 10-06-2009, 11:15 PM   #196
nephros
Default Re: [HUD] Topographical minimaps

Can anyone tell me what I am doing wrong?

I tried following the instructions on page 1 and have had no luck. I downloaded GIMP and tried to open a HeightMapPrimary.raw file and it did not recognize the format.
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Old 10-13-2009, 10:45 PM   #197
Clypp

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Default Re: [HUD] Topographical minimaps

Hey, download the dds plugin for GIMP.

GIMP DDS plugin


Try this link for a .raw plugin. I havn't tested these but I hope it puts you on the right track.

GIMP raw
As for the .raw, it should work but I only used Photoshop for this. I'll try to look into it for you though, because I hope someone continues this project. I'll be of all the assistance I can but I don't have much free time anymore.
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Old 10-17-2009, 03:25 PM   #198
MMad
Default Re: [HUD] Topographical minimaps

This looks really neat.
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Old 10-19-2009, 12:13 PM   #199
Ondskan
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Default Re: [HUD] Topographical minimaps

I like this alot. Perhaps if you could switch between the two forms?
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Old 11-20-2009, 09:49 PM   #200
SkyJumpy
Default Re: [HUD] Topographical minimaps

hello! hope someone is still active here and can help me out.

I ran into a problem following the 2. post walkthrough.
It starts when importing the heightmap into "Wilbur". After converting the map using
"Texture -> other Maps -> Contour Map...".
I end up with a thing as shown below. Doesn't seem very useful to me.
Where did I go wrong? Any hints?



*note:
thers no need to screenshot the new texture inside wilbur, just save it as
"PNG Texture (*.png)" rather than "PNG Surface (*.png)"


*solved:
pushing the "Contour Interval" up to over 800 seems to work somehow.


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Last edited by SkyJumpy; 11-21-2009 at 04:51 AM..
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