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View Poll Results: What is your opinion? (Best if you try them in game first)
Great idea! Your style looks very suitable. 298 68.82%
Great idea! The two done are not good for X reason though. 21 4.85%
Decent idea but I don't really think it will add much. 31 7.16%
I prefer the satillite map style currently used. 65 15.01%
I'm only voting because I have OCD where I need to vote in every poll. 18 4.16%
Voters: 433. You may not vote on this poll

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Old 01-23-2009, 06:20 PM   #171
tmnoobage

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Default Re: [HUD] Topographical minimaps

These maps look great, I'd love to see them in game
Although they're fine as they are, it would be cool if you marked in areas of woodland in on the maps, it would make them x10 times more useful


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Old 01-26-2009, 08:16 PM   #172
pclipse_teh_owner

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Default Re: [HUD] Topographical minimaps

AMAZING JOB!!


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Old 02-03-2009, 10:48 PM   #173
Rudd
Retired PR Developer
Supporting Member

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Default Re: [HUD] Topographical minimap

Quote:
Originally Posted by [R-CON]Clypp View Post
Area numbers are to be added by the overlay ingame (though on map directly would be fine with dev permission), the scale can be added, I don't know what you mean by directions.

It would be nice to have a map like the one FIST posted but PR maps are not that complex.
I was thinking that it would probably be best to do it on the map

its just more logical if anything.


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Old 02-04-2009, 04:27 PM   #174
[R-DEV]duckhunt
PR Mapper Team

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Default Re: [HUD] Topographical minimaps

we use ariel photographs with a grid overlay irl. so good effort but tbh the current editor minimaps are the most realistic.

not up to me though.


its good work anyway!

fixing up fallujah
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Old 02-05-2009, 08:43 AM   #175
[R-DEV]dbzao
Programming Manager
Supporting Member

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Default Re: [HUD] Topographical minimaps

I was thinking the same thing duckhunt, after watching the new ross kemp episodes.



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Old 02-05-2009, 03:06 PM   #176
VoXiNaTiOn
Registered User

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Default Re: [HUD] Topographical minimaps

Dam, I'd just started on Fallujah.

Are these maps used at all by the armed forces?


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Old 02-06-2009, 03:48 AM   #177
[R-DEV]duckhunt
PR Mapper Team

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Default Re: [HUD] Topographical minimaps

only for much larger areas, e.g 100km2. We have the tech now to get ariel phots of pretty much anywhere.

fixing up fallujah
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Old 02-06-2009, 04:10 AM   #178
Rudd
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Default Re: [HUD] Topographical minimaps

at least the PRT might have use for such maps, yo can more easily see the paths up to mountains etc on them.


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Old 02-16-2009, 06:03 PM   #179
[R-DEV]motherdear
PR:BF2 Developer

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Default Re: [HUD] Topographical minimaps

even though the real army uses high rez aerial photos we can't make those and it would be more helpful with height information


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Old 03-11-2009, 09:15 PM   #180
Agent Parker
Banned
Default Re: [HUD] Topographical minimaps

Nononono!

As a map designer I enjoy making a good looking overhead map. I do not want it to be replaced by some silly looking lines. Perhap it is "realistic" but it will decrease the visualy quality of the game A LOT. Ask yourself, what is more nice to look at? Google Earth satellite Images or military height maps?
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