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View Poll Results: What is your opinion? (Best if you try them in game first)
Great idea! Your style looks very suitable. 298 68.82%
Great idea! The two done are not good for X reason though. 21 4.85%
Decent idea but I don't really think it will add much. 31 7.16%
I prefer the satillite map style currently used. 65 15.01%
I'm only voting because I have OCD where I need to vote in every poll. 18 4.16%
Voters: 433. You may not vote on this poll

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Old 12-26-2008, 04:14 PM   #161
Rudd
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Default Re: [HUD] Topographical minimaps

Quote:
Originally Posted by Pvt.Mulligan View Post
I registered to vote YES PLEASE on this...

I love it.

/M
you don't see that kind of effort much around here welcome mate

is this project actually continuing? Not seen an update in a while


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Old 12-27-2008, 01:26 AM   #162
single.shot (nor)
Default Re: [HUD] Topographical minimaps

yeah, i wondered of that too

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Old 12-29-2008, 01:47 AM   #163
Clypp

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Default Re: [HUD] Topographical minimaps

Um, yeah sorry guys. I have a few small tweaks to the maps you see but that is about it. Until last week I've been really busy with rl things and when January hits I wont be able to commit much time either. I had hoped to inspire more talented artists than myself to work on this project but other than a few maps by bloodbane nobody has stepped forward. It's not really a hard job but it can be rather time consuming.

If you think you can help with this project speak up and I will send you all the files and instructions you need. I still want to see this in game but am unable to deliver them in a timely manner.
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Old 12-29-2008, 02:41 AM   #164
DeltaFart

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Default Re: [HUD] Topographical minimaps

What does it take to do usually? I'm trying to figure out how the elevation lines are put in


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Biggest time killer :P

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Old 12-29-2008, 06:31 PM   #165
Clypp

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Default Re: [HUD] Topographical minimaps

Quote:
Originally Posted by DeltaFart View Post
What does it take to do usually? I'm trying to figure out how the elevation lines are put in
The second post of the topic has a quote by ancientman that describes the process very well. I follow that almost to the letter to generate the contours.

I think What I will do is create all the contours for all the maps and then let others, such as Delta, fill in the details.
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Old 01-03-2009, 09:21 AM   #166
VoXiNaTiOn
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Default Re: [HUD] Topographical minimaps

Just sent you a PM Clypp regarding helping out.


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Old 01-10-2009, 07:42 PM   #167
McBumLuv

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Default Re: [HUD] Topographical minimaps

¿bump?

How's it going along so far? I'd love to see topographical maps as a "weapon" that only the SL can use, so that you'll need to really much more on actual landmarks and such as infantry and properly ID targets before engaging, though I haven't heard any other feedback on this.


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Old 01-11-2009, 02:35 PM   #168
McBumLuv

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Default Re: [HUD] Topographical minimaps

I've started a new thread regarding using maps as a weapon, and I've linked back to this as I hope to get Topographical maps in place. Can you tell me how far along this is coming?

BTW, here's the new thread: http://www.realitymod.com/forum/f18-...-infantry.html


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Old 01-14-2009, 03:35 PM   #169
kamaradski
Default Re: [HUD] Topographical minimaps

I decided to spend my first post on the PR forums on this thread. If it was for me this project would get the Community modding award 2009 If it actually continues that is ..

I very much hope that someone or multiple someones with the correct skills and dedication will pick-up the work where it is left, and continue to work on this fantastic project !!

I have been following this thread for almost a year now, and i must say the new backgrounds look VERY good in-game !!!


Cheers and good luck,
kama

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Unlike most, i DO believe that alt+F4 deploys fastropes :P
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Last edited by kamaradski; 01-14-2009 at 03:46 PM..
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Old 01-16-2009, 01:12 PM   #170
VoXiNaTiOn
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Default Re: [HUD] Topographical minimaps

Am still waiting on files from Clypp, then will get going lol.


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