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| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
| View Poll Results: What is your opinion? (Best if you try them in game first) | |||
| Great idea! Your style looks very suitable. |
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298 | 68.82% |
| Great idea! The two done are not good for X reason though. |
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21 | 4.85% |
| Decent idea but I don't really think it will add much. |
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31 | 7.16% |
| I prefer the satillite map style currently used. |
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65 | 15.01% |
| I'm only voting because I have OCD where I need to vote in every poll. |
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18 | 4.16% |
| Voters: 433. You may not vote on this poll | |||
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#161 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#162 |
![]() Join Date: Apr 2008
Location: Oslo
Posts: 699
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yeah, i wondered of that too
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War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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#163 |
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Um, yeah sorry guys. I have a few small tweaks to the maps you see but that is about it. Until last week I've been really busy with rl things and when January hits I wont be able to commit much time either. I had hoped to inspire more talented artists than myself to work on this project but other than a few maps by bloodbane nobody has stepped forward. It's not really a hard job but it can be rather time consuming.
If you think you can help with this project speak up and I will send you all the files and instructions you need. I still want to see this in game but am unable to deliver them in a timely manner. |
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#164 |
![]() Join Date: Feb 2008
Location: Glassboro NJ
Posts: 2,395
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What does it take to do usually? I'm trying to figure out how the elevation lines are put in
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Biggest time killer :P To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#165 | |
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Quote:
I think What I will do is create all the contours for all the maps and then let others, such as Delta, fill in the details. | |
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#166 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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Just sent you a PM Clypp regarding helping out.
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#167 |
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¿bump?
How's it going along so far? I'd love to see topographical maps as a "weapon" that only the SL can use, so that you'll need to really much more on actual landmarks and such as infantry and properly ID targets before engaging, though I haven't heard any other feedback on this. |
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#168 |
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I've started a new thread regarding using maps as a weapon, and I've linked back to this as I hope to get Topographical maps in place. Can you tell me how far along this is coming?
BTW, here's the new thread: http://www.realitymod.com/forum/f18-...-infantry.html |
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#169 |
![]() Join Date: Jan 2009
Location: Karkand
Posts: 3
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I decided to spend my first post on the PR forums on this thread. If it was for me this project would get the Community modding award 2009
I very much hope that someone or multiple someones with the correct skills and dedication will pick-up the work where it is left, and continue to work on this fantastic project !! I have been following this thread for almost a year now, and i must say the new backgrounds look VERY good in-game !!! Cheers and good luck, kama |
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Unlike most, i DO believe that alt+F4 deploys fastropes :P . |
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Last edited by kamaradski; 01-14-2009 at 03:46 PM..
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#170 |
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Registered User
![]() Join Date: Jul 2008
Posts: 1,664
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Am still waiting on files from Clypp, then will get going lol.
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| Tags |
| hud, minimap, minimaps, topographical, topographical minimap |
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