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View Poll Results: What is your opinion? (Best if you try them in game first)
Great idea! Your style looks very suitable. 298 68.82%
Great idea! The two done are not good for X reason though. 21 4.85%
Decent idea but I don't really think it will add much. 31 7.16%
I prefer the satillite map style currently used. 65 15.01%
I'm only voting because I have OCD where I need to vote in every poll. 18 4.16%
Voters: 433. You may not vote on this poll

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Old 05-27-2008, 05:58 PM   #121
[R-DEV]motherdear
PR:BF2 Developer

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Default Re: [HUD] Topographical minimap

also satelite pictures change depending on seasons etc. and you can't necesarily estimate a drop in height on a sat picture.
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Old 07-11-2008, 10:16 PM   #122
[R-DEV]fuzzhead
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Default Re: [HUD] Topographical minimap

bump... just seen the updates you added for qwai, jabal, fools road, etc.. they look great, i hope you guys keep at it
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Old 07-12-2008, 02:31 AM   #123
Clypp

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Default Re: [HUD] Topographical minimap

Fuzz, I havn't been working on this project since the punkbuster began checking for shaders and the client.zip files. No more way to test the maps in game plus no official decision from the devs made me abandon this project for the time being. A change in either area, that is removing the check on client.zip(totally unrelated to the shaders check) or an official go-ahead from the devs can probably push me to complete the remaining maps.
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Old 07-12-2008, 08:45 AM   #124
Harrod200

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Default Re: [HUD] Topographical minimap

It'd be great to see this in game.


Pweeeeez devs?

The original gun freak gaymer geek


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Old 07-12-2008, 09:01 AM   #125
[R-DEV]Deadfast
PR: ArmA2 Lead Developer
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Default Re: [HUD] Topographical minimap

Make this game's default, pleaaase
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Old 07-12-2008, 10:20 AM   #126
Salah ad Din

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Default Re: [HUD] Topographical minimap

Pretty please, DEVs.


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Old 07-15-2008, 08:27 AM   #127
ValerioZ.[ITA]

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Default Re: [HUD] Topographical minimap

Great idea


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Old 07-15-2008, 11:22 AM   #128
Burlock

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Default Re: [HUD] Topographical minimap

i like, and i think that a dev yes or no would be nice for him, as you obvisouly put in alot of work on them.
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Old 07-23-2008, 01:37 AM   #129
LithiumFox
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Default Re: [HUD] Topographical minimap

I love it..

and Clypp..

if the devs to let give you the green light..

please post the full-size maps up somewhere

=D I'd like to print them off so i can place them behind my screen so i don't have to press M every five seconds (i think thats what we should be forced to do in the first place as squad members... squad leaders should be able to press M.. imho.......)

I understand gameplay values... but... Project Reality.... < < It's a project.. striving for reality... so shouldn't we have real maps, not photographs? =D

Pweeeease devs...

i'll cwy ifsh you don'ts.....

edit: Burlock's post:
Quote:
i like, and i think that a dev yes or no would be nice for him, as you obvisouly put in alot of work on them.
I think the dev's are truely thinking about it... they like the concept, but i think they want to see how it would work out, and Rhino seems to be very very.... critical... =D but that is needed when it comes to a mod. I'm sure they'll put it in, if not, i'd ask Clypp to finish anyways for my own personal gains, stated above, of printing them out so i don't need to push M =D (efficiency for the masses!)
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Old 07-24-2008, 06:31 PM   #130
Clypp

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Default Re: [HUD] Topographical minimap

Thanks for the support lithiumfox. The maps that are already done are full sized on the first page in lossless PNG format (which is why they load so slow:P) You might have to click them to bring them to full size.
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