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View Poll Results: What is your opinion? (Best if you try them in game first)
Great idea! Your style looks very suitable. 298 68.82%
Great idea! The two done are not good for X reason though. 21 4.85%
Decent idea but I don't really think it will add much. 31 7.16%
I prefer the satillite map style currently used. 65 15.01%
I'm only voting because I have OCD where I need to vote in every poll. 18 4.16%
Voters: 433. You may not vote on this poll

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Old 04-10-2008, 09:35 AM   #111
Clypp

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Having marked zones is a nice idea, I havn't thought about that before.

Having the grid and names on the map rather than the overlay was my hope and hey, now it's dev approved I guess.

Few issues, though I know you said it was not done.
-Map is primarily bamboo with coniferous along the river.
-Weird breaks in the zone areas
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Old 04-10-2008, 10:36 AM   #112
Tartantyco

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-A question(More for the modders than the mappers); would it be possible to add numbers to the side(Like the grid, only a lot more) and make it so that when you move the mouse marker onto the CAPS LOCK map a horizontal and vertical line follows the mouse marker? The vanilla grid is way too big to be of any use(Especially on the bigger maps) and this could really be helpful.
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Old 04-13-2008, 04:16 AM   #113
SGT.JOKER

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colored topographical ftw they look really good and simmiler to what a real life map would look like that and they remind me of some of the BFV minimaps

SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
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Riflemen, SAW Gunner, Grenaider.

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Old 04-22-2008, 05:17 PM   #114
Scot
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agreed, i like the idea, if the devs include this in a future release would be very nice!!


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Old 05-07-2008, 05:44 AM   #115
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Default Re: [HUD] Topographical minimap

Cool cool cool cool!!!!

Can I make a request, though?

I would like to rush-order al-Kufrah Oilfieds. Can somebody make that till, like, tomorrow? (Yeah, I'm dreaming, I know).


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Old 05-11-2008, 08:19 PM   #116
Howitzer

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Default Re: [HUD] Topographical minimap

I hope those maps will be all availible soon !
I already use a printed version of the Al basrah map with a scale and the ingame grid coordinates to command my squad , thats very usefull ! I cant wait to have my own map book with a plastic sheet over them so i can write stuff on it and erase it for the next round
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Old 05-11-2008, 10:14 PM   #117
Clypp

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Default Re: [HUD] Topographical minimap

I have not done any more than the ones in this topic. I was hoping, and still do, that more people will try and help with the project. All the information to get it done is in this topic, it just takes time to do each map. Time I don't have at the moment, hell, I haven't even played PR in a month.
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Old 05-27-2008, 09:16 AM   #118
STORM-Mama

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Default Re: [HUD] Topographical minimap

Nub question: why do modern military units use maps like this when it must be just as easy to just print a satellite picture of the area?

Like the idea, though. Adds a lot to the realistic atmosphere.
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Old 05-27-2008, 09:43 AM   #119
Zimmer
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Default Re: [HUD] Topographical minimap

BEcaus eI believe its easier to spot certain things in teh heat of battle. it also gives a good pint point how the terrain is with height and so on.

People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox

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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Old 05-27-2008, 01:22 PM   #120
Jantje|NL^

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Default Re: [HUD] Topographical minimap

Quote:
Originally Posted by STORM-Mama View Post
Nub question: why do modern military units use maps like this when it must be just as easy to just print a satellite picture of the area?
Normal maps do use marks which you can easily reconize as; a road, a church, a tower, a villa, radar tower..

Normal maps do use colours which you can easily identifie as; a field, a lake, a forest,..

Normal maps shows heightlines, so you can plan a route etc..

At satelite photo's it's hard to see roads, exclusive houses, the difference between grass fields or forests.. etc..

Maybe you can have a high detailed satelite photo, but you will not have them that much.

normal maps show you what you need to know, satelite photos can give you an image of what you can expect.

[SH] JantjevanLeiden / / Niet volgen maar Leiden.

marcoelnk;
youre one a crazy detail-obsessed guy
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[R-PUB]Hfett;
"youre one a crazy detail-obsessed guy" So true
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