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View Poll Results: What is your opinion? (Best if you try them in game first)
Great idea! Your style looks very suitable. 298 68.82%
Great idea! The two done are not good for X reason though. 21 4.85%
Decent idea but I don't really think it will add much. 31 7.16%
I prefer the satillite map style currently used. 65 15.01%
I'm only voting because I have OCD where I need to vote in every poll. 18 4.16%
Voters: 433. You may not vote on this poll

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Old 03-25-2008, 08:06 AM   #101
Jantje|NL^

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The U.S.S.Essex,.. marked with a pink writing marker?!

I think the soldier who does that is a little ghey, but that's jsut my opinion..


And I think the carriers should be marked by some kind of bearings, a little cirkle with the time of the last bearing next to it, with a pencil! (important! if there's a bearing or a note on a map, you should use pencil, cause you can )

It looks a little unprofessional (when someone uses a stift-marker especially when it's pink!)

Coz' in real life, a ship is not a static.. they move, so they will be marked with a cirkle, in theoretic-thinking, it can move in every direction on the water.. If you want to mark another ship than yours, you will make a cirkle or an arrow large of this with the speed that he has done before this has taken off.. (with a lot of math which you will learn when you study for maritime officer )

When it's your own ship, you will set just a dot.

I will make an example;



and the water,.. it's all the same depth now..

Can you also make it sea-mappishlike ?




Looks more and more realylistic than..


You guys made some good work, but it can be even better.

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Old 03-25-2008, 09:29 AM   #102
Clypp

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Quote:
Originally Posted by Jantje|NL^ View Post
The U.S.S.Essex,.. marked with a pink writing marker?!

I think the soldier who does that is a little ghey, but that's jsut my opinion..
Purple actually. It is a standard pen color for writing on maps because it is easy to see as the color is never(?) part of the map itself. The brush could be a bit nicer though.

Quote:
And I think the carriers should be marked by some kind of bearings, a little cirkle with the time of the last bearing next to it, with a pencil! (important! if there's a bearing or a note on a map, you should use pencil, cause you can )
This is not a naval map and as such naval conventions are not required. The amphibious assault ship is just sketched in for reference.

Quote:
and the water,.. it's all the same depth now..
Mappers (the guys who made the PR maps) rarely pay any mind to the portions of land under water and they generally look pretty haphazard and wrong. I could spend time making fake contours under water, but that takes time. Feel free to download the .PNG in question and try some stuff on it though, the maps are not compressed (as you 56kers might have noticed )
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Old 03-26-2008, 10:30 AM   #103
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i LOVE topographical minimaps!!!!!! *getting my mr. obvious hat* it provides much better info, you know?
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Old 03-26-2008, 07:11 PM   #104
[R-DEV]Masaq
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Yeah, maps used by troops on the ground aren't naval charts; no need for depths or other symbiology to do with shipping etc.



What I will quickly say (minor point) - the "pipeline" on Fool's Road is actually a conveyor belt. Doesn't matter especially, just being anal

I do like 'em tho.


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Old 03-26-2008, 07:21 PM   #105
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Love it man, just make the essex look a bit more square please haha, just some polishing I would say and it'd be perfect, update for .75 pleasey


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Biggest time killer :P

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Old 03-27-2008, 05:37 PM   #106
Jantje|NL^

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ok,.. well.


Maybe a cirkle around the area where the carrier is to mark it than?

A square is way too acurate when you just see a carrier..

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Old 04-08-2008, 10:16 PM   #107
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I regret to inform you that there is a serious problem. The new MD5Checksum check that the devs have added to fight the shaders bypassing is now kicking sometimes because of the custom maps. If you encounter this problem please post here with the map in question that shows up on the kick notice.
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Old 04-09-2008, 02:49 AM   #108
Sabre_tooth_tigger

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In game screenshot of the maps being used please?


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Old 04-09-2008, 03:47 AM   #109
kilroy0097
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I absolutely love these new maps. The one with the terrain lines super imposed over the currently existing satellite maps is very helpful. The traditional terrain maps (the non-satellite) would be excellent reference maps outside the game as well as the one with the CP radius. However in game I would stick to the satellite map with the terrain contour lines overlay.
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Old 04-10-2008, 05:58 AM   #110
[R-DEV]Matrox
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Homer showed me this, and I had to try and replicate the OS map styles i remember so well from geography

Here is about half of my attempt, before I was tasked with another job to do

Just shows what can be done though!



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