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#841 |
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Retired Developer
![]() Join Date: May 2008
Posts: 473
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Hey man ,no problem
Thanks for the detailed feedback. You make a lot of very good points. I will probably end up going back to an earlier version, and see about fixing those areas you mentioned. And try to pay more attention to these things on any future models I make. |
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#843 |
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PR:BF2 Developer
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what was that done in Z, mud or Zbrush ?
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-CON]Pantera : maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this. [R-DEV]Gaz : How did Pantera get out? /reassesses security plans... |
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#844 |
![]() Join Date: Mar 2007
Posts: 349
Location: Long Island, New York
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. ^movie is called bill^
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#845 |
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Banned
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Here are my Favorite Model I Have Ever Done.
Hope You Enjoy. |
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#846 |
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PR:BF2 Contributor
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JS 7.62 sniper rifle for PLA forces WIP
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-CON]Tomato-Rifle; 09-11-2009 at 08:46 PM..
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#847 |
![]() Join Date: Oct 2007
Posts: 1,140
Location: Quebec
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Nice model! Is this for PR or just some random work?
If it's any help: ¹ú²úÐÂÐÍJS 7.62MM¾Ñ»÷²½Ç¹_ÍøÒ×ÐÂÎÅÂÛ̳ |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#848 |
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PR:BF2 Developer
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nice work tomato, how many tris?
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#849 |
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Retired PR Developer
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Car paint shader(s) I worked on a bit last night after reading up on some CG lighting and shader theory.
Model is a personal character project I am working on whenever I have some spare time. ![]()
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"Without geometry, life is pointless"
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#850 |
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PR:BF2 Developer
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that armour plating stuff is pretty sweet Z
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