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#821 | |
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PR Mapper Team
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never seen that, been looking for something like that for god knows how long in max since that is pretty much how most dimension driven CAD programs work which is what I use to use before I got into modelling. Cheers! @tmnoobage, still dont understand how this has anything to do with zfighting tbh. What you need to do is get rid of the faces behind the object its sitting on, otherwise that face will zfight though and its also wasted texture space + extra area that needs to be rendered that can't be seen. Having a few extra polys is well worth not having these things since modern GFX cards are very, very good at rendering polys, but still not much improved in rendering textures etc so it evens itself out in terms of performance. | |
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#822 |
![]() Join Date: Jan 2008
Location: Quebec, Canada
Posts: 624
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my imaginary tank
![]() And now that i know about pro bolean , ill go back to work !! |
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#823 |
![]() Join Date: Sep 2008
Posts: 158
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@Rhino: Like you said, to eliminate Z-fighting you have to attach small parts to the main mesh so that there is no plane underneath for the object to Z-fight with. I was just wondering if boolean caused any problems in-game, as the tool is pretty buggy. If it did you probably would have seen it yourself, as it's a common enough tool
Your tank looks great Howitzer, it reminds me of the IS-3 Stalin tank, one of the coolest looking tanks ever made (from that angle, at any other angle the IS-3 looks like a dodgy T-34) The armor plating on the turret of your model looks particularily good
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#824 | |
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PR Mapper Team
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providing the mesh is optermized etc afterwards and there are no bad polys etc there should be no reason why it shouldn't work afaik. But personally until I get use to the tool I'm going to stick to the bridge tool etc | |
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#825 |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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didn't know proboolean is now part of the default 3ds max
Very cool. |
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#826 |
![]() Join Date: Aug 2009
Location: Chicago
Posts: 35
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hey, i just recently learned to make models so i gave a try at modeling an ak74
![]() ![]() its done(basically) there are a few spots that need to be fixed but ill do that later, dont judge to harshly and any suggestions of how to improve it? |
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#827 |
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PR:BF2 Contributor
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Nice model
One thing i would do is when your saving the render picture in jpg, put the smoothing in the options box to 0%, otherwise they look blurry like that. |
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#828 | |
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Retired PR Developer
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... my hero didn't know that, its been around since max 8 or 9 as a std. Still don't like booleans, but I agree probool is the best of them when I absolutly have to use one. | |
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"Without geometry, life is pointless"
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#829 | |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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I remember watching some demonstration trailer few years ago and hoping that I could afford probooleans. I was probably using max 9 back then... and it must have been integrated into max already /facepalm | |
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#830 |
![]() Join Date: Aug 2009
Location: Chicago
Posts: 35
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ok thanks for the tip tomato, ive improved the render a bit(still messing around with it)
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