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Old 07-10-2009, 09:03 PM   #791
jim1994

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Default Re: Show your models thread...(IMAGE HEAVY)

thanks tomato, but im not exporting it into the source engine.
Just making it for learning and fun.
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Old 07-10-2009, 09:30 PM   #792
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Default Re: Show your models thread...(IMAGE HEAVY)

I know, i was just telling you there was a modeling tutorial that shows you how to make a real model, and if you wanted to take it a step further i would give you the links to that.


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Old 07-10-2009, 09:49 PM   #793
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An early WIP of my Dardo IFV, it's about 40% complete so far. I've been optimising it like hell, and it's a mere 5, 100 poly's so far (11,437 tri's). The chinks in the armour are a lot better physically modelled than normal mapped in my opinion, and they take barely any poly's up


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Old 07-10-2009, 10:48 PM   #794
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Quote:
Originally Posted by Tomato_With_A_Rifle View Post
I know, i was just telling you there was a modeling tutorial that shows you how to make a real model, and if you wanted to take it a step further i would give you the links to that.
Yea, thanks for the tutorial, sure, ill take the links.
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Old 07-14-2009, 05:48 PM   #795
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Old 07-15-2009, 08:22 PM   #796
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Quote:
Originally Posted by tmnoobage View Post
An early WIP of my Dardo IFV, it's about 40% complete so far. I've been optimising it like hell, and it's a mere 5, 100 poly's so far (11,437 tri's). The chinks in the armour are a lot better physically modelled than normal mapped in my opinion, and they take barely any poly's up

Hate to break it to you noobage, but 11,437 tris is a polycount of 11,437. The bf2 engine converts everything into triangles so the tricount is what you need to watch. Its not all bad tho because you can take an AO bake and a normal map bake off the higher poly model which will make texturing a lot easier, but your base model needs to go on a serious triangle diet......
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Old 07-16-2009, 07:50 AM   #797
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Yeah, there is a load on there that should be baked rather than modeled, namely the small extrusions on the plates.
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Old 07-19-2009, 12:41 PM   #798
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Quote:
Hate to break it to you noobage, but 11,437 tris is a polycount of 11,437. The bf2 engine converts everything into triangles so the tricount is what you need to watch. Its not all bad tho because you can take an AO bake and a normal map bake off the higher poly model which will make texturing a lot easier, but your base model needs to go on a serious triangle diet......
Oh Well I suppose I better optimise my models, thanks for the heads-up


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Old 07-22-2009, 03:26 PM   #799
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Old 07-28-2009, 08:39 PM   #800
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Default Re: Show your models thread...(IMAGE HEAVY)

Every model in the scenes folder, a.k.a The whooooole shit! :P

1600x1200, ~900kb
http://i279.photobucket.com/albums/k...ver/rdr5-2.jpg


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