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#741 |
![]() Join Date: Oct 2007
Location: Quebec
Posts: 1,135
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I guess since Tcheky have done the texture, he must have done the UV unmapping. So if you can find someone for the texture, it will be easy !? And I would love to see it ingame!
After, is the model enough good for PR, or are the Devs already working on their own CH, I don't know? |
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#742 |
![]() Join Date: Jan 2008
Location: Quebec, Canada
Posts: 624
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Ferrari 360 Modena WIP
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#743 |
![]() Join Date: Jan 2008
Location: Quebec, Canada
Posts: 624
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oups 1 mirror missing
->insert pacepalm emo here<- |
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#744 |
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Banned
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Hello there this is my first Model it is still [WIP]
Please Feel Free To Give Me Feed Back Thank You Hope You Enjoy |
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#745 |
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Retired PR Developer
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One of my little pet projects I work on whenever I have some spare time to kill
I'd estimate the sculpting process to be around 20% done. ![]() ![]() ![]() I can't wait to make a walk cycle for this baby |
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"Without geometry, life is pointless"
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#746 | |
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Banned
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Quote:
That's awesome man would love to see that in PR Expansion "Godzilla Files" | |
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#747 |
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These are renders of XM8 and UH1Y I did in last weeks, Ive posted them on BFSP already but why shouldnt I post them here too xD. Btw Hello, Im new here and I really enjoy PR.
8800 tris with different main rotor. ![]() and ~4500 tris
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#748 |
![]() Join Date: Jun 2008
Location: Sunny South
Posts: 1,719
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#750 |
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PR Mapper Team
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nice Xeq & W3ird and welcome to the forums
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| heavy, models, show, threadimage |
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