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#701 |
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PR Mapper Team
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#702 |
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PR:BF2 Developer
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Maybe, when French Forces will be finished (not tomorrow ) he wil get time to do it. (because he has also texturing skills and coding and UVing and.......)
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#703 |
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Retired PR Developer
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I finally found some "me-time" to finish up my newest human base mesh.
Created from day 1 to be animated and subdivided Finished refining the woman form tonight (male will soon be complete too). Going to make a test game character for each mesh to test out the mesh and rig (still to come). Quickly threw some high poly eqipment together to cover up the private areas ![]() Sword and shield was made last night and the sword has been normal mapped. (seen below with normal + ao map applied) also threw together a quick set of textures for it :P mmmm gore Will update later in the process when I get some more spare time for this project. |
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"Without geometry, life is pointless"
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Last edited by Z-trooper; 03-10-2009 at 10:10 PM..
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#704 |
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Banned
![]() Join Date: Dec 2007
Posts: 632
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very nice
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#706 |
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Oh hai, is the eastern fronts mod still being worked on ?
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#708 |
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Tim270: are you tasty from COH EF?
then i know you |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#709 |
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PR:BF2 Contributor
![]() Join Date: Feb 2009
Posts: 3,079
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Yea, its me
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#710 |
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PR:BF2 Contributor
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Last edited by [R-CON]Tomato-Rifle; 03-14-2009 at 10:03 PM..
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