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Old 10-07-2007, 05:23 PM   #51
[R-DEV]Outlawz7
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So that's why people suggest a zombie mod


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"yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted "
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Old 10-07-2007, 07:15 PM   #52
Reddish Red

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We Should spread a Rumour to the Newbies about a Demon Pick-Up kit coming in 0.7
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Old 10-09-2007, 09:07 AM   #53
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cool skins...you got talent
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Old 10-17-2007, 08:06 PM   #54
[R-DEV]Vaiski
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Thanks.


Another model for the same uni project (need 17 more weapon models ):



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Last edited by [R-DEV]Vaiski; 10-17-2007 at 08:11 PM..
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Old 10-18-2007, 12:59 AM   #55
Hfett
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Put that one for civilians and no one will ever chase then again with knifes


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Old 10-18-2007, 03:47 PM   #56
[R-DEV]Vaiski
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Hehe

Heres another one... 16 to go


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Old 10-18-2007, 03:52 PM   #57
Z-trooper
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sweet. what kind of uni project did you say this was for? :P

"Without geometry, life is pointless"
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Old 10-18-2007, 04:17 PM   #58
[R-DEV]Vaiski
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Its a first person co-op splatter mod with some slightly unusual gameplay features. We are making it for a game development course.

I’d post the synopsis but the docs are written in Finnish so you might have some difficulties understanding it

I'm trying to get these done real quick so quality ain't the best possible. Each weapon has taken about 3-5 hours to make.


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Old 10-18-2007, 04:28 PM   #59
Z-trooper
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Quote:
Originally Posted by [R-DEV]Vaiski View Post
Its a first person co-op splatter mod with some slightly unusual gameplay features. We are making it for a game development course.

I’d post the synopsis but the docs are written in Finnish so you might have some difficulties understanding it

I'm trying to get these done real quick so quality ain't the best possible. Each weapon has taken about 3-5 hours to make.
Cool, it will be about 2 semester before we officially get teached on 3D games and graphics, but as you might know I have already started :P we are still messing around with some lo-fi games - that would be flash based games since they are relative easy to make. However the project I'm working on now isnt that lo-fi, its a kind of pseudo 3D flash games, and the tricky part is that the player wont be using mouse or keyboard, but a webcam and his/her body - so far we have the first test engine up and running and the menu system is sweet - 100% interactive menu. I almost use more time testing (which means playing around with) the menu :P I'll maybe post something about it when we have a good enough alpha version for the public to see.

"Without geometry, life is pointless"
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Old 10-18-2007, 07:48 PM   #60
[R-DEV]Vaiski
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Quote:
Originally Posted by Z-trooper View Post
Cool, it will be about 2 semester before we officially get teached on 3D games and graphics, but as you might know I have already started :P we are still messing around with some lo-fi games - that would be flash based games since they are relative easy to make. However the project I'm working on now isnt that lo-fi, its a kind of pseudo 3D flash games, and the tricky part is that the player wont be using mouse or keyboard, but a webcam and his/her body - so far we have the first test engine up and running and the menu system is sweet - 100% interactive menu. I almost use more time testing (which means playing around with) the menu :P I'll maybe post something about it when we have a good enough alpha version for the public to see.
Sounds really cool. Is it something similar to those eye toy games on Playstation?
PM me a link or something when its done

Ya we did a small flash games last year too. We could have made a flash game for this course too (like some other groups did) but we chose a more challenging path and decided to make a mod for UT2004 instead.

Anyways, heres yet another weapon:


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