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#51 |
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PR:BF2 Developer
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So that's why people suggest a zombie mod
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#52 |
![]() Join Date: Aug 2007
Location: Coventry
Posts: 565
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We Should spread a Rumour to the Newbies about a Demon Pick-Up kit coming in 0.7
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#53 |
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cool skins...you got talent
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#54 |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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Last edited by [R-DEV]Vaiski; 10-17-2007 at 08:11 PM..
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#55 |
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PR Mapper Team
![]() Join Date: Jun 2006
Location: Brazil
Posts: 1,621
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Put that one for civilians and no one will ever chase then again with knifes
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#56 |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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#58 |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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Its a first person co-op splatter mod with some slightly unusual gameplay features. We are making it for a game development course.
I’d post the synopsis but the docs are written in Finnish so you might have some difficulties understanding it I'm trying to get these done real quick so quality ain't the best possible. Each weapon has taken about 3-5 hours to make. |
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#59 | |
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Retired PR Developer
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Quote:
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"Without geometry, life is pointless"
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#60 | |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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Quote:
PM me a link or something when its done Ya we did a small flash games last year too. We could have made a flash game for this course too (like some other groups did) but we chose a more challenging path and decided to make a mod for UT2004 instead. Anyways, heres yet another weapon:
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