|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#33 |
|
PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
|
lol
@dunehunter, Its the clay shader I'm using It doesn't have any textures yet. I want him to look quite 'noble' and kind of arrogant rather than scary or evil. Can't go for too extreme expression though. He must be in a neutral pose before rigging. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#34 |
|
Retired PR Developer
![]() |
that's some horrific zbrushing
|
|
|
|
|
|
#35 |
|
PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
|
Lol Maybe if I actually ever learn to paint well.
Had some time for zbrushing today. Evil grin sculpt. Took about 1.5 hours to sculpt. Started form a geosphere. ![]() Thats how our mods look when they are using the ban hammer = And the demon character progress: ![]() Still needs some detailing before I start the lowpoly version. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
|
|
|
|
|
|
#36 |
|
Forum Moderator
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 5,657
|
Will you have my babies
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#37 |
|
Retired PR Developer
![]() |
Why is everyone's first zbrush character always a demon? Mine was too
projection mode (g) > deco brush & soft alpha, texture off > paint folds (both + & - sculpting, mainly subtractive) > pickup & shift-smooth bits of it > pinch transform mode to tighten up selective areas (takes some experimenting) It's also a good technique for veins & wrinkles because it avoids the blobbiness of painting in 3d mode. Try it out, real time saver. |
|
|
|
|
|
#38 |
|
PR Server Team
![]() Join Date: Dec 2006
Posts: 13,253
|
Looks like a character out of Doom 3 (or 4?
Very nice. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#39 | |
|
PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
|
Quote:
That sounds like a good workflow. For some reason I rarely use projection master for anything even though it could often be a real time saver. I guess its just that I don't know how to use it properly I just mask in sculpt mode instead which can be quite a pain for complex stuff. In ZB3 they added some really great brushes. I absolutely love the new clay brush. I also found out yesterday a tool called 'lazy mouse'. I'm not sure if it already was in ZB2 but it basically helps avoiding that blobby look you mentioned. Its also cool for stitchings and other small but even details. | |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
||
|
|
|
![]() |
| Tags |
| heavy, models, show, threadimage |
| Thread Tools | |
| Display Modes | |
|
|