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Old 01-12-2008, 11:04 PM   #291
requiem
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You're on the right track bud, for me the biggest jump in my texture quality is when i fully embraced specular & normal maps. Here's something for you to help explain



My diffuse/color is not awesome by any means, actually, none of the maps are awesome by themselves, you need to use all 3 in synergy. Keep at it!

Edit: Also translates ingame.. the spec/bump give it more weight due to the higher feeling of metal:



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Old 01-12-2008, 11:08 PM   #292
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Quote:
Originally Posted by requiem View Post
You're on the right track bud, for me the biggest jump in my texture quality is when i fully embraced specular & normal maps. Here's something for you to help explain

My diffuse/color is not awesome by any means, actually, none of the maps are awesome by themselves, you need to use all 3 in synergy. Keep at it!
cool, I think I'll do the MP5A4 a bit more scratched inspired by your posts here. After all hamas is using it and I wouldnt bet on it being in prime condition.

EDIT:

btw what do you use to create the metal bumps? salt n' pepper noise? or a extreme contrast of the diffuse?

"Without geometry, life is pointless"
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Old 01-12-2008, 11:25 PM   #293
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I do not really know anything about specular or normal maps, so I guess that is my problem. I appreciate the feedback.
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Old 01-12-2008, 11:55 PM   #294
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Originally Posted by [R-MOD]Dylan View Post
I do not really know anything about specular or normal maps, so I guess that is my problem. I appreciate the feedback.
I dont know that much about it either, but I have some video tuts on the subject that I will have to find. I can maybe try explaining it after watching them again, but if someone thats used to working with it could explain it, that would be great.

All of this talk made me wanna show Rexy with bump mapping applied:



still very much WIP, but most of the muscles and bones I wanted to show have been made, but they are very subtle so they dont steal attention. I still need to spend a LOT of time on the feet which I have kept forgetting about, they will be hard to make look good.

EDIT:

I could need some advice. currently I'm tileing a piece of scaled reptile skin I love, but I dont want this all over the mesh, but mostly. I.e. the inner mouth, flesh between jaws, under belly, nails and claws, eye sockets I want to do seperate stuff for, any ideas of how I could do this "easily"?

"Without geometry, life is pointless"
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Old 01-12-2008, 11:59 PM   #295
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Forgot what I used, probably noise with the levels adjusted.

Need to learn the maps Dylan, they're very easy to use and too powerful to go without See the Zippo below... the holes or dips next to the holes aren't modeled, this is all normal & spec maps:



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Old 01-13-2008, 12:03 AM   #296
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you sure do make quality models and textures requiem. What did you do before you started PR?

"Without geometry, life is pointless"
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Old 01-13-2008, 12:13 AM   #297
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Right before? Won the America's Army EU Invitationals with my badass team Nothing really, had textured a little here and there. I really haven't done much art stuff, what it really comes down too is forcing yourself into the dauting areas, and after a day or two they really seem alright

Thanks for the kind comments

Edit: In the spirit of this thread... my first model (had to texture it ofcourse ):



Tex map for my friends



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Old 01-13-2008, 12:26 AM   #298
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Damn, thats some first model mine was this bullet I made from a spline and then lattice and mesh smooth. Took a tut on materials and viola, there was my first model


"Without geometry, life is pointless"
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Old 01-13-2008, 12:32 AM   #299
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Well first real/completed model, I did a bunch of stupid chess pieces with the same technique as your describe above, oh the 1337 1a77ice...


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Old 01-13-2008, 12:58 AM   #300
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Well first real/completed model, I did a bunch of stupid chess pieces with the same technique as your describe above, oh the 1337 1a77ice...
hehe, I havent really used lattice since that model. After I saw some modeling tutorials I discovered polygon modeling and, well, here I am...
This was my 2nd model that I, eager as I was, thought could be used by the insurgents.


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