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#291 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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You're on the right track bud, for me the biggest jump in my texture quality is when i fully embraced specular & normal maps. Here's something for you to help explain
![]() My diffuse/color is not awesome by any means, actually, none of the maps are awesome by themselves, you need to use all 3 in synergy. Keep at it! Edit: Also translates ingame.. the spec/bump give it more weight due to the higher feeling of metal:
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#292 | |
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Retired PR Developer
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EDIT: btw what do you use to create the metal bumps? salt n' pepper noise? or a extreme contrast of the diffuse? | |
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"Without geometry, life is pointless"
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#293 |
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I do not really know anything about specular or normal maps, so I guess that is my problem. I appreciate the feedback.
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#294 | |
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Retired PR Developer
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All of this talk made me wanna show Rexy with bump mapping applied: ![]() still very much WIP, but most of the muscles and bones I wanted to show have been made, but they are very subtle so they dont steal attention. I still need to spend a LOT of time on the feet which I have kept forgetting about, they will be hard to make look good. EDIT: I could need some advice. currently I'm tileing a piece of scaled reptile skin I love, but I dont want this all over the mesh, but mostly. I.e. the inner mouth, flesh between jaws, under belly, nails and claws, eye sockets I want to do seperate stuff for, any ideas of how I could do this "easily"? | |
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"Without geometry, life is pointless"
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#295 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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Forgot what I used, probably noise with the levels adjusted.
Need to learn the maps Dylan, they're very easy to use and too powerful to go without
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#297 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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Right before? Won the America's Army EU Invitationals with my badass team
Thanks for the kind comments Edit: In the spirit of this thread... my first model (had to texture it ofcourse ![]() Tex map for my friends
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#298 |
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Retired PR Developer
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Damn, thats some first model
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"Without geometry, life is pointless"
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#299 |
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Project Founder
![]() Join Date: Jul 2004
Location: your six.
Posts: 3,444
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Well first real/completed model, I did a bunch of stupid chess pieces with the same technique as your describe above, oh the 1337 1a77ice...
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#300 | |
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Retired PR Developer
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This was my 2nd model that I, eager as I was, thought could be used by the insurgents.
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"Without geometry, life is pointless"
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