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#251 |
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PR:BF2 Contributor
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![]() 6098 tris if you care. I already started some decent skinning. |
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#252 |
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PR Artwork Team
![]() Join Date: May 2006
Posts: 3,784
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O_o , awesome !
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#253 |
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PR Artwork Team
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#254 |
![]() Join Date: Mar 2007
Posts: 1,044
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Is this real images or have you been modelling them if soo then i got too say WOW
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Last edited by [R-DEV]Dunehunter; 12-12-2007 at 10:13 AM..
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#255 |
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PR Artwork Team
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#256 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand
Posts: 7,124
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Nice. Very nice.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. KP still is the number one hottie, noobs. -[R-PUB]bosco To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#257 |
![]() Join Date: Aug 2006
Location: United States
Posts: 1,300
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The.Fist, there is no freaking way those are models. Those look as if you took an actual picture of the things. Thats one of the most amazing things I have seen.
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#258 |
![]() Join Date: Jan 2007
Location: Seattle, Washington
Posts: 270
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The practice is: If you don't believe they are real models, request a wireframe of it. Speaking of which, can we get a wireframe? Those look incredible!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time.
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#259 |
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PR Artwork Team
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#260 |
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Fist, that model has waay to many poly to fit into the BF2 engine. Trim it down a bit and then we'll talk.
How long did that take? Are you a professional (paid) modeler? Because if you are not, you should be. That was far better than some models you see in magazines and in TV programs. |
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| heavy, models, show, threadimage |
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