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Old 11-28-2007, 02:32 PM   #221

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Gmax is a watered down version I think


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Old 11-28-2007, 04:11 PM   #222

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nvm



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Old 11-28-2007, 04:50 PM   #223

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Originally Posted by 77SiCaRiO77 View Post
thanks! but , as you said , its not really necesary , I think i finish this model , now i need to learn how to skin this thing and port it to bf2 =)


have you made that one? very nice indeed maybe you could join some of the community modes after some weeks of learning!


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Old 11-28-2007, 05:59 PM   #224
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have you made that one? very nice indeed maybe you could join some of the community modes after some weeks of learning!
he dont need any more experince to become a weapon modeler.
After all, my 4th ever model was the Negev for the IDF. And it seems he already know how to keep the polygons down, which is a good thing when it comes to game modeling.

he just need to ask if he is stuck like I did. And ask for tips and such. We do have quite a few people modeling, which is not a bad thing. I've reached the point where I want to focus more on the game aspect of it and try to get a good understanding of the import and how it works so I can take some of those jobs in the future - it seems we need people like that, so why not me I think I have a understanding for the bf2 animations too now, but well have to see about that when I get a few more models ingame.


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Old 11-28-2007, 07:22 PM   #225
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sorry, I believe its a colonial marine drop ship
Aliens?

I move for the moddeling, skining, animation and porting of an M41A Pulse Rifle for inclusion as a pick up kit in PR!

Anyway, very nice work all!

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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Old 11-28-2007, 07:26 PM   #226
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Aliens?

I move for the moddeling, skining, animation and porting of an M41A Pulse Rifle for inclusion as a pick up kit in PR!

Anyway, very nice work all!
haha, well I have an addictive mind I guess and now I'm kind of set on doing pretty much all marine vehicles from aliens And I havent even finished the first one yet. but I guess the pulserifle would be kind of quick to do


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Old 11-28-2007, 07:42 PM   #227

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It's a mutant with a normal map. I learned to use zbrush and to make normal maps in one day ( and night). We had to make a animation and I was in huge rush, so thatīs why the texture is crappy. Texture was made in 30 min. For that time I think it looks pretty good.



And this is a house project what Iīm making for €€



p.s Everything is done by me, except the furniture in the mutant pic. Textures, models and stuff


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Old 11-28-2007, 07:48 PM   #228
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It's a mutant with a normal map. I learned to use zbrush and to make normal maps in one day ( and night). We had to make a animation and I was in huge rush, so thatīs why the texture is crappy. Texture was made in 30 min. For that time I think it looks pretty good.



And this is a house project what Iīm making for €€



p.s Everything is done by me, except the furniture in the mutant pic. Textures, models and stuff
VERY cool stuff I must say.

I'm glad I made this thread, there have been some interesting stuff here :P


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Old 11-29-2007, 08:56 AM   #229

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x2, i want to get moddeling asap, i might get No mentioning possible illegal ways of getting something or download Gmax



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Old 11-29-2007, 09:28 AM   #230
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x2, i want to get moddeling asap, i might get No mentioning possible illegal ways of getting something or download Gmax
go for it...


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