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Old 11-24-2007, 02:51 PM   #191

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Quote:
Originally Posted by Deadfast View Post
MK23 Mod 0 [WIP]:




When ya finish with the Mk.23 hand it over and u shall not be hurt...i think...


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My new Signature >:]
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Old 11-24-2007, 08:02 PM   #192
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my litle progress

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Old 11-24-2007, 08:03 PM   #193

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Quote:
Originally Posted by General Dragosh View Post
When ya finish with the Mk.23 hand it over and u shall not be hurt...i think...
nice one still wip though


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Old 11-24-2007, 08:12 PM   #194
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Originally Posted by 77SiCaRiO77 View Post
my litle progress

you are doing damn good bud. If thats your first model you are on your way to become very good. You really nailed the techniques


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Old 11-24-2007, 08:20 PM   #195
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you were right about the adictive part
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Old 11-24-2007, 08:21 PM   #196
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Quote:
Originally Posted by 77SiCaRiO77 View Post
you were right about the adictive part
oh yeah and the sad part is that it only increses.


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Old 11-25-2007, 02:58 AM   #197
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Thats pretty good sic, you learned fast



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Old 11-25-2007, 04:41 AM   #198
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Yeah, a lot better than me I got the thing with just a few blocks down fast, but after that it starts to get harder

*waits for more tutorials*


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[17:01] [R-DEV]OkitaMakoto: Id suck your bunny, yeah
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Old 11-25-2007, 07:16 PM   #199
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thanks guys , that make me feel that im not wasting time , i saw the glock tutorial and is pretty informative ,a very good tutorial , sadly i cant download from filefront or megaupload , so i cant check the ztrooper tut .

well, today i made the cannon and the sigh (the last one was a pain in the ass btw ) im gonna wait for the video 3 of z-trooper to make the bulstock .



1400 polys .
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Old 11-25-2007, 07:24 PM   #200
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Anytime your making something for a game, polygon's are turned into tri's so if you right click on perspective and turn on statistics and then go to I think its customize > I forget which menu it is One near the bottom > Then statistics > and check the box beside triangle.

When I open up max later I will find out the menu name :P



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