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#1661 |
![]() Join Date: Aug 2010
Posts: 2,515
Location: The glorious metropolis of Pyongyang
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looks quite good indeed...
how many tris was the hipoly |
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#1662 |
![]() Join Date: Apr 2009
Posts: 149
Location: Canada
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Not bad man. Tf2 can be a hard style to match. Is that a zbrush capture or like a max screen grab?
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#1663 |
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PR:BF2 Developer
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Less is more I think is the design philosophy behind TF2. Good looking meteorite otherwise
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#1664 | |
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PR:BF2 Developer
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Marmoset grab of the baked lowpoly.
Quote:
But yeah, mine is too busy visually to match TF2. Think its mainly using a AO and a cavity map though, otherwise it looks more hand-painted. | |
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Last edited by [R-DEV]Tim270; 06-19-2012 at 09:07 AM..
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#1665 |
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Banned
![]() Join Date: Dec 2009
Posts: 376
Location: Ottawa
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MORE MODEL PR0N
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#1666 |
![]() Join Date: Jan 2008
Posts: 3,389
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I have been waiting a long time to post something here. I've been doing maya tutorials so i could Mod for certain compatible engines and because in the animation business its industry standard.
Im not very good yet, but I have had great tutorials explaining every component of maya very specifically, and once im finished doing the mechanical end of things which are about 90 hours, ill move onto doing the modelling classes of which there are about 150 hours. so yea, no summer holidays for psyko. http://www.youtube.com/watch?v=oFKaRU8hpgQ http://www.youtube.com/watch?v=gXjvvu-tJGs |
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#1667 |
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Project Normandy Contributor
![]() Join Date: Apr 2009
Posts: 4,072
Location: Quebec
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Wow Psyko! This is great
I might follow that tut |
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saXoni: LOL ME TOO uh no
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#1668 |
![]() Join Date: Jan 2008
Posts: 3,389
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Added an alien
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#1669 |
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Guns don't kill people, people kill people, but the gun sure helps.
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#1670 |
![]() Join Date: Aug 2010
Posts: 2,515
Location: The glorious metropolis of Pyongyang
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![]() making a hipoly iPhone(SWAAG) to bake normals off it then. wish me luck edit: its still quite WIP. no screen, the charger hole is just a hole, no back side, etc. |
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