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#1131 | ||
![]() Join Date: Nov 2009
Posts: 1,066
Location: Amsterdam
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Quote:
Quote:
so I can't say that I've experienced what you're talking about | ||
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#1132 | |
![]() Join Date: Oct 2007
Posts: 1,140
Location: Quebec
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Quote:
I must agree, French don't speak that much English but they speak English better than the Japanese. Firstly because we learn it at school too late, secondly because we are chauvinistic. I mean, come one, French was the international language not so long ago and still is in many countries. And last point, because of our Bristish/American relationships, "I love you... me neither", some don't want to learn English... (you know the evil red coats and bloody yankees ^^) | |
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#1133 |
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PR:BF2 Developer
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enough of the french discussion, back to models please
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "We live for the one! We die for the one!" |
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#1134 |
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PR:BF2 Developer
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You have liked the Corsair, here are the pics of two other WWII planes he has worked on.
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#1135 |
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PR:BF2 Comm Faction Lead
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wow really nice renders
love the sky of the 2nd pic and the last pic reminds me to Wings of Prey |
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#1136 |
![]() Join Date: Aug 2008
Posts: 837
Location: Cambridge
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Working on a body now. Although I can't help thinking it looks a bit childlike in the proportions - hopefully it won't look so bad once I add some feet
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#1137 |
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Retired PR Developer
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Cool stuff. Is the body just sub dividable or is it sculpted? If it is still only subdiv, then cloth folds is much easier to do in a sculpting environment or fashion than tweaking the smoothing cage.
Either way keep em coming |
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"Without geometry, life is pointless"
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#1138 | |
![]() Join Date: Aug 2008
Posts: 837
Location: Cambridge
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Quote:
Blender's game engine is bloody useful for previewing game stuff, nice'n'easy to set up too | |
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#1139 |
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Retired PR Developer
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND? |
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