project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
LinkBack Thread Tools Display Modes
Old 03-14-2010, 07:52 PM   #1111
[R-DEV]Drav
PR Artwork Team
Supporting Member
Default Re: Show your models thread...(IMAGE HEAVY)

needs a wireframe to be able to crit really....well proportioned tho.

lower lip looks a little undefinded but without a wire i cant see how detailed the mesh is supposed to be and below the corners bulge a little oddly...

If its a basemesh theres a few creases and bumps you should probably iron out, at the temple area and below the eye near the cheeksbone running down to the jaw jump out at me...

Finally if you want me to be really picky the ear could do with some work, particularly where the lobe joins the skull, but ears are a massive pain in the arse....
[R-DEV]Drav is offline
Last edited by [R-DEV]Drav; 03-14-2010 at 07:58 PM..
Reply With Quote
Old 03-14-2010, 07:55 PM   #1112
AquaticPenguin
Default Re: Show your models thread...(IMAGE HEAVY)



here's a wire frame, the ears a bit messy (still quite WIP)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
AquaticPenguin is online now Reply With Quote
Old 03-15-2010, 04:35 AM   #1113
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: Show your models thread...(IMAGE HEAVY)

for the most part the base mesh looks good. A few minor things like this ring flow around the eyes would be good to have in a base mesh:



Also a few points on the ear:

Attachment. I see quite a few triangles and the flow is thus a bit random by the looks of it. Triangles should be avoided at all costs if this is a base mesh for sculpting.

Level of detail. The ear is pretty well defined and detailed. This is good if it is the final model, but if it is intended for sculpting it isn't too good as the poly distribution will be high and hard to make changes to this in the long run. Actually most people tend to just sculpt the ear out of the head or from a disc like extrusion.

Keep it up this stuff *is* hard.

EDIT: oh yea here is a bit of (over used but still great) reference material:

"Without geometry, life is pointless"
Z-trooper is offline Reply With Quote
Old 03-15-2010, 10:51 AM   #1114
AquaticPenguin
Default Re: Show your models thread...(IMAGE HEAVY)

Thanks for the crits, the ear was modeled seperately and just kind of bolted on so it doesn't exactly align, something I better go back over. I'll make sure I change it to add the extra eye loop around since it'll add a much needed loop to the nose as well ^_^

Hehe I always found heads pretty tough, most of my early attempts seemed to suffer from protruding forehead syndrome


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
AquaticPenguin is online now
Last edited by AquaticPenguin; 03-15-2010 at 12:26 PM..
Reply With Quote
Old 03-15-2010, 11:18 AM   #1115
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: Show your models thread...(IMAGE HEAVY)

hehe, well I think the forehead is pretty good on this one keep up the good work!

"Without geometry, life is pointless"
Z-trooper is offline Reply With Quote
Old 03-15-2010, 12:28 PM   #1116
AquaticPenguin
Default Re: Show your models thread...(IMAGE HEAVY)

edit: another small update, not much has changed but this is with an added sculpt level + some adjustments to the ear.


Oh and I'll keep updating this post if I update again so I don't go wasting people's bandwidth ^_^


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
AquaticPenguin is online now
Last edited by AquaticPenguin; 03-15-2010 at 07:31 PM..
Reply With Quote
Old 03-15-2010, 01:15 PM   #1117
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: Show your models thread...(IMAGE HEAVY)

Cool stuff there. Looks much better now

One thing you might want to do is tweak the ear. It don't look too anatomically correctly proportioned
Update us when you have some more

"Without geometry, life is pointless"
Z-trooper is offline Reply With Quote
Old 03-17-2010, 01:33 PM   #1118
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: Show your models thread...(IMAGE HEAVY)

... and now for something completely different.

Base mesh on the right. What I started out with... on the left is where I am now.

WIP of course.

So much work left still

"Without geometry, life is pointless"
Z-trooper is offline Reply With Quote
Old 03-17-2010, 05:27 PM   #1119
AquaticPenguin
Default Re: Show your models thread...(IMAGE HEAVY)

Quote:
Originally Posted by [R-DEV]Z-trooper View Post
... and now for something completely different.

Base mesh on the right. What I started out with... on the left is where I am now.

WIP of course.

So much work left still
The jaw and arms look a tad flat, like they're a little squished, although this may be a circumstance of the lighting angle. The base mesh looks delicious ^_^, I wish I had that much skill May I ask what program you're using, I'm guessing Max? or maybe ZBrush


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
AquaticPenguin is online now Reply With Quote
Old 03-17-2010, 05:49 PM   #1120
Z-trooper
Retired PR Developer

Z-trooper's Avatar
Default Re: Show your models thread...(IMAGE HEAVY)

Yep, arms is something I have barely touched yet. I've only adjusted proportions a bit. They need fattening up, and the jaw needs to be more muscular too as you point out. Besides that I need to define the rib cage and spine better, as well as lower leg musculature. Those are the major places anyways.

I'm using max and zbrush. However I think this will be my last zbrush sculpt for a while, I will be moving to mudbox as I like that workflow better.

The base mesh is 'ok'. I made it in a day so there is room for improvement. But I'll tackle that when I get to retopologizing it.

Oh and thanks for the feedback

"Without geometry, life is pointless"
Z-trooper is offline Reply With Quote
Reply


Tags
heavy, models, show, threadimage
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:25 PM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2012, Project Reality.