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Old 11-18-2007, 08:14 AM   #91
G.Drew

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Quote:
Originally Posted by vfn4i83 View Post
A brazilian APC, that Im working on.

could i ask what program that is? 3dsmax?



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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Old 11-18-2007, 10:48 AM   #92
Z-trooper
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Originally Posted by G.Drew View Post
could i ask what program that is? 3dsmax?
I guess it could be any of the common 3d programs - just a screenshot from the perspective viewport. If you are curious of the side/bottom/front images its a pretty standard thing to do if you want to model something from real life.

I have a render of my perspective viewport workspace here (took one for fun while I was playing with my raptors...)


"Without geometry, life is pointless"
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Old 11-18-2007, 11:53 AM   #93
vfn4i83

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Originally Posted by G.Drew View Post
could i ask what program that is? 3dsmax?
Yep

Max v2008, way more stable, now can handle millions of polys without almost any CTD, slowdowns.
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Old 11-18-2007, 01:25 PM   #94
[R-DEV]77SiCaRiO77
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Originally Posted by Z-trooper View Post
I guess it could be any of the common 3d programs - just a screenshot from the perspective viewport. If you are curious of the side/bottom/front images its a pretty standard thing to do if you want to model something from real life.

I have a render of my perspective viewport workspace here (took one for fun while I was playing with my raptors...)

BEAUTIFUL! a f22
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Old 11-18-2007, 02:42 PM   #95
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And not one, but six YAY
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Old 11-18-2007, 02:52 PM   #96
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And not one, but six YAY
thats the beauty of the copy function its still in the early stages, but if you just copy it and make a little "scene" it looks "good"




none of them are really detailed - at all.

"Without geometry, life is pointless"
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Old 11-18-2007, 06:14 PM   #97
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But its still kinda nice
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Old 11-18-2007, 06:16 PM   #98
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detail them so we can add this to PR
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Old 11-18-2007, 06:31 PM   #99
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Ya detail all of this and make PR even better. Look at this the mod tgeam could have 2x's the size of modelers!


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Old 11-18-2007, 06:32 PM   #100
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detail them so we can add this to PR
I dont think they'll get in PR.

- they are not yet in service
- if they are implemented realistic they will be crazy overpowerd

I think these are the reasons the F-35 isnt there any more either...

Quote:
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Ya detail all of this and make PR even better. Look at this the mod tgeam could have 2x's the size of modelers!
Well the reason some of my models are detailed is because they werent intended for games and will render the game very laggy.

And the team thing - I think they have enough modelers - they need people that understand how games are build and are able to modify other stuff, and regarding the modeling aspect - is able to implement their models without having to pass that assignment on to another person. But this is all just thoughts, I have nothing to base this on.

"Without geometry, life is pointless"
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