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#1 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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I just about finished the mesh for my first Biped, its just under 2500 tri's
![]() This is a model im working on for a HL2 mod called zombie panic, im trying out for their dev team, it isn't much of a challenge compared to some of my previous models, but i just made what they asked me to.
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#2 |
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The bed reminds me of the begining scene of 28 Days Later when the guy woke up in the hospitol, keep up the good work.
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SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Riflemen, SAW Gunner, Grenaider. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
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#3 |
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The beds wheels are a bit funky. The plane the just sticks out is what I am referring to.
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#4 |
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#5 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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or it wasnt finished when i posted it : P the real version is a wheel texture with an alpha
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#6 |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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Great stuff. Love the character model!
Couple of tiny crits if you don't mind Atleast from this angle it looks like his ear is a bit too high up. Also you might want to clean up the hard edge under his ear. <- nitpicking really The bed model is nice too but texture work could be better. Especially the bump map doesn't feel right. Finds some good photo refs, make a proper bump & spec maps and it will look 10x better. |
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#7 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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the texture is poor as i couldnt find any reference and i wasnt going to ask a hospital if i could take pictures so i had to paint it in photoshop.
the bump mapping is crazy in this iteration, party becasue of maxes super contrasty lighting in the viewports.. i have no idea how to do nice shiny renders with multiple lights and stuff. It does have a specular map though. i wanted to use this custom HLSL shader thingy but i don't think it would work with source, at least i don't know how. here is the latest ones ![]() i managed to port it into CSS but without normals or... wheels
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#8 |
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Looks pretty good. Though the texture really does need work. The bed legs and frame seem a little white and dont really go good along with the gray of the rails. Perhaps that is just me being picky, but maybe adding detail in the form of scratches or peeling paint may help. Right now it just doesnt look "real" enough.
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#9 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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im going to totally redo the texture in a higher resolution, that one is 512x512, im gonna try 1024x1024 as the model is quite big.
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#10 |
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hehe nice job but you got some GHFX problems look @ the weels :P
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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| model, modelling, mongs, progress, static |
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