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#301 |
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Retired PR Developer
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yea your right mrmong. also with the weels.
If there are several identical objects simply lay thir UV on top of eachother, that way it will only take up 1's space but still textur all of them. So all rotor blades can be compacted into one, the same for the weels. |
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"Without geometry, life is pointless"
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#302 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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this is turning into a tutorial
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#303 |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#304 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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okay this is basically how i UV stuff, i also exlpained some other points. remember simple is good.
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#305 |
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Banned
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Posts: 1,214
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#306 |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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Last edited by ice_killer; 01-19-2008 at 01:38 PM..
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#307 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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yeah just stretch it out to resemble the side the best, the checker board texture helps out a lot with this.
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#308 |
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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#309 |
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Banned
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Posts: 1,214
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okay that looks a lot cleaner, now try matching those two uvs that are the same on top of each other and stretch them out a bit, just imagine what it would be like to texture.
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#310 |
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mmm i treid to strechd it out but it is going to make it biger is there a option for sinds that scale gismo only works whit make it biger or smaller
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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 1G yes Quadfire , SSD 3x Raptors 2X 1.2 KW
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| ch47, chinook, vehicle |
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