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Old 11-03-2007, 02:34 AM   #141
[R-DEV]Ninja2dan
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I might have a few pics of the inside that I took while on Air Assault training. There is also a video on youtube that a friend found, before a para jump.

I had a digital recording of our roping that a PSG took, not sure where it is though. It's on one of the hundred CD's I have floating around. If you still need a couple photos, let me know.

Regarding the fastroping and carry of cargo vehicles, I have an idea that might trick the system into allowing it to work. I'm still waiting on a reply though if the engine can make it possible with this trick.
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Old 11-03-2007, 10:49 AM   #142
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post them

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Old 11-03-2007, 01:37 PM   #143
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sorry to hear that icekiller, well hopefully you will manage to recreate what has been lost
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Old 11-03-2007, 02:26 PM   #144
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good luck with the rebuilding man, can't wait to see the finished product (and if its up to scratch :P)



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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Old 11-03-2007, 05:39 PM   #145
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Quote:
Originally Posted by ice_killer View Post
post them
Sure thing. I need to get them scanned, but I think my buddy has a scanner. If not I'll go to Wally world to get it done. Some are from the inside, some outside.
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Old 11-04-2007, 05:43 PM   #146
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ice killer i am trying to upload a video on youtube about the chinook!

if i can ill post it
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Old 11-04-2007, 08:14 PM   #147
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Here it is ice!

hope it helps
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Last edited by SNIPERxWOLFxGB; 11-04-2007 at 08:25 PM..
Old 11-05-2007, 02:50 PM   #148
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here is a question for other modelers how can i make the in side make a clone and invert and scale down or is there a tool

any 1 :P sinds iam done whit the outside i need to to the inside so tell me how you guys shut do it :P

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Old 11-06-2007, 04:27 AM   #149
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ok i use'd shell modifyer this is what i get



that shut do the trick ?

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Old 11-06-2007, 06:10 AM   #150
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Should be alright. Check for inconsistancies in the mesh though. Apply all the modifiers you will need while you model, and at the VERY END collapse the modifier stack. You dont want to do it too early because it does cause a lot of problems later on when you least expect it.
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