|
PR Time:
|
||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 | |
|
PR Coder Team
![]() Join Date: Jan 2006
Posts: 2,353
|
Quote:
However, I do plan on adding the kit availability into v0.7, so theres one of your wishes. | |
|
Ruthless Executioner of 280 SpamBots
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Retired Lead Coder for Project Reality - 0.25 through 0.4 |
||
|
|
|
|
|
#12 |
![]() |
No offense taken, KOC.
I very well know it is beyond my current knowledge. That's the point as it is my way to learning the engine. I do know that I will constantly hit myself at things that can't be done. But since I'm that stubborn, usually I find my way around of making these things that can't be done. It somehow worked well for me in the past. You have to understand that those are not wishes I have for PR. Although I do think experimenting with them in the development would be a good idea to see how they turn out, that wasn't the point of this project. I do not intent nor plan on making a polished up working and stable version of any of this. The idea is to have a project to work on to learn the engine, PR and limitations (and imagining ways to go around them). In the end, some good idea could be pushed forward, but that would just be collateral damage :P I don't have the intention to work on all these ideas at the same time either, for obvious reasons. Once I get more experienced with the engine, we'll take about making wishes for PR real... but not at this point. Coding is something I do as a hobby and, frankly, it's damn more interesting than the game itself - even if my code never gets into the game There's no better way to test some code: "Hey! That function shouldn't return zero all the time...!" hehe Just that we're clear on that. It's not a suggestion I'd like to make real myself Just a way for me to get into coding for BF2/PR - even if it never works. Anyway, I find this place strange. I see mapping, modeling, and all sort of other art content related discussion on these modding forums, but really no coding "community". :S |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
Last edited by geogob; 09-06-2007 at 02:44 AM..
|
|
|
#13 |
|
PR Coder Team
![]() Join Date: Jan 2006
Posts: 2,353
|
Theres no community coding section cause theres really not a ton to discuss.
I realize that you're trying to experiment to learn and see what you can do, and thats always been my attitude, its the best way to do it IMO. However, you're going to want to set simpler projects to learn how everything works. To accomplish the projects you mentioned you need a very solid understand about how Python and the engine interacts, as well as good knowledge about the engine in general, etc. Its a little much to just jump right into. Personally I'd suggest some smaller goals first to help you cement the basic understandings and build up from there. |
|
Ruthless Executioner of 280 SpamBots
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Retired Lead Coder for Project Reality - 0.25 through 0.4 |
|
|
|
|
|
|
#14 |
![]() |
You know the engine better than me, so I'll follow your advice on this. I'm really surprised there aren't more coders than that. Being from the Unreal community where coding is very active, it's really a surprise. I have the feeling it's not the complexity of the coding process that in cause, but more the lack of documentation on the engine interaction with the code. Coding for en engine without proper documentation is quite frustrating. I can see why many are not interested in it.
Sad part is that i'm pretty sure this documentation exists. It just hasn't been released. |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#16 |
![]() |
Well, that pretty much explains it :P
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#17 |
|
PR Coder Team
![]() Join Date: Jan 2006
Posts: 2,353
|
|
|
Ruthless Executioner of 280 SpamBots
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Retired Lead Coder for Project Reality - 0.25 through 0.4 |
|
|
|
|
|
|
#18 |
![]() |
|
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#19 |
|
PR Coder Team
![]() Join Date: Jan 2006
Posts: 2,353
|
|
|
Ruthless Executioner of 280 SpamBots
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Retired Lead Coder for Project Reality - 0.25 through 0.4 |
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| question, references, scripting |
| Thread Tools | |
| Display Modes | |
|
|