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Old 08-05-2007, 06:02 AM   #41
[R-DEV]Cheeseman
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Quote:
Originally Posted by Nimble View Post
I can see how that might be dissapointing.


Cheeseman, does this mean maybe you're willing to do the LAVIII turret?
I might as well need to if we want to have a LAV-III in PR for the Canadians.

Anyhow hers the small update, don't expect another one very soon, cause I can't be going around showing off everything... you guys might get bord.


Added the exhaust thingy on the right side, haven't yet angled it down though.
I went From 4770 polygons to 3773. Not bad ay?
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Last edited by [R-DEV]Cheeseman; 08-05-2007 at 06:12 AM..
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Old 08-05-2007, 06:45 AM   #42
Nimble

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NOM NOM NOM. Can hardly tell that it lost some polys by looking.
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Old 08-05-2007, 08:38 AM   #43
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you can definently see it on the wheels, well done cheesey its looking freaking fantastical.. cant wait to drive it
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Old 08-05-2007, 05:27 PM   #44
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Is the US Army going to get this vehicle too, or is it only for the Canadians? It just seems odd that the main manufacturer of MRAPs wouldn't have any in-game, while a faction that only has 5 in reality would.
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Old 08-05-2007, 05:36 PM   #45
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Originally Posted by The Great Danton View Post
Is the US Army going to get this vehicle too, or is it only for the Canadians? It just seems odd that the main manufacturer of MRAPs wouldn't have any in-game, while a faction that only has 5 in reality would.
He states that this is for the US several times. It will only be used in Canadian maps until I get my RG-31 Nyala done, which is progressing again btw.
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Old 08-05-2007, 05:39 PM   #46
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Originally Posted by Clypp View Post
He states that this is for the US several times. It will only be used in Canadian maps until I get my RG-31 Nyala done, which is progressing again btw.
My mistake.
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Old 08-05-2007, 05:51 PM   #47
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Quote:
Originally Posted by Clypp View Post
He states that this is for the US several times. It will only be used in Canadian maps until I get my RG-31 Nyala done, which is progressing again btw.

Pictures? :P


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Old 08-05-2007, 06:04 PM   #48
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Hold on DesertFox. You'll get some eventually.
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Old 08-05-2007, 08:25 PM   #49
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It'd be interesting to see the 6x6 variant of this on the odd Canadian map. But obviously not on all of them as the main form of transport due to the fact that we only have about 5-10 of them.
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Old 08-05-2007, 09:22 PM   #50
[R-DEV]Vaiski
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Nice model


In your earlier screenshot 3d studio is counting polys which is not correct option for game models. Make sure its counting tris instead.

You can change it from customize > viewport configuration > statistics > triange count (thick).

Polygons are always turned into triangles when you export your model into a game engine.


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