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Old 07-20-2007, 07:38 PM   #1
Uncle Blues

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Default [?] *.skinnedmesh to *.max - how to convert?

as in the topic. How can I convert Battlefiled *.skinnedmesh model to 3ds Max file?


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Old 07-21-2007, 01:14 PM   #2
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this is on the editor forum the have a lot mof hel pout there on how to do that the even show you to import a bf2 model to max and a 2142 model :P
http://bfeditor.org/forums/index.php...l=skinned+mesh

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Old 02-03-2010, 08:39 AM   #3
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Default Re: [Question] *.skinnedmesh to *.max - how to convert?

You can use Zmodeler, it's pretty good, but there are some heavy tricks

Quite old post eh?


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