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Old 06-18-2008, 03:40 PM   #301
Polka

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Default Re: [Coding] Training Mode

Awesome fuzz


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Old 06-18-2008, 05:48 PM   #302
nicoliani
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Default Re: [Coding] Training Mode

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
We will be including a training mode for PR that will incorporate many of the good ideas in this thread more info will be posted when its closer to completion
Put chicks for instructors. . I'm guessing the training mode will be like the one from the Americas Army game?


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Old 06-19-2008, 04:19 AM   #303
[R-DEV]AfterDune
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Default Re: [Coding] Training Mode

Quote:
Originally Posted by l|Bubba|l View Post
It was primary intended to try anything on a local Server.

Btw:
You can't ad different vehicles to map for a server side mod. You can only use the existing vehicles types for a map. Otherwise the client would crash because he didn't loaded the other vehicles types.
Of course! You can't add -new- things, only things the client already has .


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Old 06-23-2008, 05:43 PM   #304
aperson444
Default Re: [Coding] Training Mode

I can't find the training mode. go to create local, and there isn't any. What I did was download the .rar file, dragged it to the BF2 directory, couldn't extract it exactly there (it said access denied, and cannot create folder), then I extracted on desktop, got the mods folder, renamed it trainingmod, then dragged it into the BF2 directory, then played the pr.exe.
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Old 06-23-2008, 06:49 PM   #305
turnpipe
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Default Re: [Coding] Training Mode

Quote:
Originally Posted by aperson444 View Post
I can't find the training mode. go to create local, and there isn't any. What I did was download the .rar file, dragged it to the BF2 directory, couldn't extract it exactly there (it said access denied, and cannot create folder), then I extracted on desktop, got the mods folder, renamed it trainingmod, then dragged it into the BF2 directory, then played the pr.exe.
Ok down load winrar.
Or if you got it allready unzip the file then drag the unzipped files in there.


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Old 06-23-2008, 07:33 PM   #306
Chanvlan

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Default Re: [Coding] Training Mode

and awsomeness report, this mod has the V22! OMG yay!


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Old 07-03-2008, 06:22 AM   #307
gunnythesham
Default Re: [Coding] Training Mode

i was able to install and select training mode...but no vehicles spawn
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Old 07-08-2008, 12:08 PM   #308
Cascyth

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Default Re: [Coding] Training Mode

Quote:
Originally Posted by aperson444 View Post
I can't find the training mode. go to create local, and there isn't any. What I did was download the .rar file, dragged it to the BF2 directory, couldn't extract it exactly there (it said access denied, and cannot create folder), then I extracted on desktop, got the mods folder, renamed it trainingmod, then dragged it into the BF2 directory, then played the pr.exe.
bad move

the training mod isn't bf2 mod - it's a pr mod
that's why you have to match the internal .zip catalog tree with mods/pr/

.zip has /mods as the primary folder
after unzipping the file on your desktop as you have done, locate the /pr folder and copy it
then paste it to /Battlefield 2/mods/

this should do

TW & VoIP

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Old 07-24-2008, 09:28 AM   #309
youR.Fate
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Default Re: [Coding] Training Mode

hmm I somehow die when trying to enter a huey on Kashan desert...

//Call +4454328976 for destruction
//in game known as: -=]S*F[=-Voltage
//XFIRE: darkcristo
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Old 07-30-2008, 02:31 PM   #310
acemantura
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Default Ace's Contribution

Hey guys,

I feel like I'm spamming, but it doesn't matter because relatively no one has seen what I've put out yet.

Anyways, In an effort to expand helicopter training and to get more people into the Operation Archer Map, I've released my own version of Archer, using Bubba's mini-mini-mod.

And a little musical goodie for when someone wants to play Archer, no matter what. I thought that the music would be fitting for the aura that the map gives off, especially for the trainer.

Here a linq, and I hope you guys enjoy.

Peace

Ace


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