project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
PR Time:
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 06-03-2008, 06:03 PM   #291
Psykogundam
Project Reality Beta Tester

Psykogundam's Avatar
Default Re: [Coding] Training Mode

If ever you feel you want a training server come onto TCombat's vent and contact one of the admins (or me) and i will crank up a training map on the TCombat.com training server.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Psykogundam is offline Reply With Quote
Old 06-05-2008, 04:22 PM   #292
octo-crab
Banned
Default Re: [Coding] Training Mode

Does anyone know why I can't host a training map on local? Me and my buddies are in dormitories and we can play local with each other with the regular modes(AAS, etc) but not training.
octo-crab is offline Reply With Quote
Old 06-05-2008, 06:37 PM   #293
kevlarorc
Default Re: [Coding] Training Mode

Is there any reason the Kashan 64 crashes now. Somebody said it needs to be on lower graphics settings but it used to load on high graphics for me. I am trying to do a film and I really need the humvees that are not on the 32 player version but also need to render it on high graphics. Does it having anything to do with that latest little mini-patch thing recently? (I can't remember it but somebody said there was one)
kevlarorc is offline Reply With Quote
Old 06-08-2008, 10:52 AM   #294
nicoliani
Supporting Member

nicoliani's Avatar
Default Re: [Coding] Training Mode

It's nice!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

nicoliani is offline Reply With Quote
Old 06-08-2008, 10:56 AM   #295
=HR=Drayu

=HR=Drayu's Avatar
Send a message via Yahoo to =HR=Drayu
Default Re: [Coding] Training Mode

Quote:
Originally Posted by octo-cran View Post
Does anyone know why I can't host a training map on local? Me and my buddies are in dormitories and we can play local with each other with the regular modes(AAS, etc) but not training.
make sure you have it passworded. make sure they are running the same version. Also, you have to make sure you ports are forwarded. tcp/udp 16567
=HR=Drayu is offline Reply With Quote
Old 06-08-2008, 01:57 PM   #296
Alex6714

Alex6714's Avatar
Default Re: [Coding] Training Mode

As it seemed like something people wanted, .:iGi:. is now running a server running this training mod.

.:iGi:. Community server
Ip: 193.33.186.46 (Better, just search .:iGi:. in the server browser).
Password: training

Have fun, please keep it civil (No teamkilling if both don“t agree).
Qinling is removed though, due to J-10 linux issue, howver qinling might get put on with the J-10 removed.

"And in the PR world ALL nations signed the treaty, now there "
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


oh, they're fire and forget all right...they're fired then they forget where the target is
Alex6714 is offline Reply With Quote
Old 06-08-2008, 01:58 PM   #297
[R-DEV]AfterDune
PR Developer
Supporting Member
PR Server License Administrator

[R-DEV]AfterDune's Avatar
Default Re: [Coding] Training Mode

Just tried this out, it's nice. But I was thinking, why not use the "128" mode of gpm_cq? This way you don't have to make a separate training gamemode and everybody can join (sure, they need the password). I haven't tried this online yet, but offline it works just fine. You can also have a "65" if you want. So basically endless possibilities .

So in server.zip: gamemodes/gpm_cq/128/gameplayobjects.con

Works like a charm... I'm sure this will work online as well. No need to download anything either (unless you want to try it out offline). Only the server needs to have the adapted server.zip file, that includes the 128 version.

Worth a try, I reckon .


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-DEV]AfterDune is offline Reply With Quote
Old 06-08-2008, 05:56 PM   #298
kevlarorc
Default Re: [Coding] Training Mode

edit: I was messing around with settings for a while and figured out i can run everything on high except for lighting. It will affect shadows inside buildings and stuff but shouldn't be too bad.
Here is another download link in case people want it. Some people told me they were having trouble with the rapidshare one
http://www.filedropper.com/trainingmode075
kevlarorc is offline
Last edited by kevlarorc; 06-14-2008 at 02:43 AM..
Reply With Quote
Old 06-18-2008, 02:40 PM   #299
l|Bubba|l

l|Bubba|l's Avatar
Default Re: [Coding] Training Mode

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Just tried this out, it's nice. But I was thinking, why not use the "128" mode of gpm_cq? This way you don't have to make a separate training gamemode and everybody can join (sure, they need the password). I haven't tried this online yet, but offline it works just fine. You can also have a "65" if you want. So basically endless possibilities .

So in server.zip: gamemodes/gpm_cq/128/gameplayobjects.con

Works like a charm... I'm sure this will work online as well. No need to download anything either (unless you want to try it out offline). Only the server needs to have the adapted server.zip file, that includes the 128 version.

Worth a try, I reckon .
It was primary intended to try anything on a local Server.

Btw:
You can't ad different vehicles to map for a server side mod. You can only use the existing vehicles types for a map. Otherwise the client would crash because he didn't loaded the other vehicles types.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
l|Bubba|l is offline Reply With Quote
Old 06-18-2008, 03:29 PM   #300
[R-DEV]fuzzhead
PR Developer
Supporting Member

[R-DEV]fuzzhead's Avatar
Default Re: [Coding] Training Mode

We will be including a training mode for PR that will incorporate many of the good ideas in this thread more info will be posted when its closer to completion
[R-DEV]fuzzhead is offline Reply With Quote
Reply


Tags
coding, mode, training
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


LinkBacks (?)
LinkBack to this Thread: http://www.realitymod.com/forum/f388-pr-bf2-community-modding/24557-coding-training-mode.html
Posted By For Type Date
Training Mod This thread Refback 12-02-2011 03:48 PM


All times are GMT -4. The time now is 12:32 AM.


Powered by: vBulletin. ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0
All Content Copyright ©2004 - 2012, Project Reality.