|
|||||||
| Register | Forum Rules | Developer Blogs | Project Reality | Members List | Search | Today's Posts | Mark Forums Read |
| PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
|
Retired PR Developer
![]() Join Date: May 2006
Posts: 4,307
|
im really noob here
so i download the nvidea think to opne and edit .dds files , but how i can save it ? when i click to save there is a lot of info that i dont understand any tutorial? |
|
|
|
|
|
#2 |
![]() Join Date: Feb 2007
Posts: 40
|
Look about half way down the page for the answer to this one:
http://bfeditor.org/forums/index.php...ting+things+up |
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. |
|
|
|
|
|
|
#3 |
|
Retired PR Developer
![]() Join Date: Mar 2006
Posts: 3,736
Location: Cambridge, UK
|
If the image you want to save has an alpha channel (transparency), save with dxt5 compression. If it doesn't, use dxt1. And unless it's a texture for the HUD or similar, then generate mipmaps. I've not used the nvidia tools before, but you can probably leave everything else as the default.
|
|
|
|
|
|
|
|
|
|
![]() |
| Tags |
| save, texture |
| Thread Tools | |
| Display Modes | |
|
|