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#21 |
![]() Join Date: Mar 2007
Posts: 348
Location: THIS IS LAVA
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It's a little too glossy imo but if this gets put in game it better have a damn scope because I'm personally tired of the entire U.S. team, besides spec ops, not having a scope on a single rifle.
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#22 |
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looks sexy. some c&c
railing and some other parts spectular looks high, tone it down so it will get a nice metally feel. or choose a different material base. other than that I really like it skinning is nice and i can't wait to see if you put it in game |
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#23 | |
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PR Artwork Team
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do it like this ![]() and give it to the MEC spec ops | |
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#24 | |
![]() Join Date: Apr 2007
Posts: 5
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Quote:
Anyway, thanks all the the c+c. Im currently cutting poly count, adding dirt and possibly a scope. Darky | |
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#25 |
![]() Join Date: May 2006
Posts: 129
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Overall the gun looks way to rounded compared to the real thing. Just unround most of it, give it a matte finish, an eotech and boom.
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Last edited by Hail_831; 04-03-2007 at 10:58 PM..
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#26 |
![]() Join Date: Sep 2006
Posts: 445
Location: Houston, TX
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HK M468? No such thing, but there are RUMORS that HK has or will have a 6.8 rifle. The HK 418.
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#27 | |
![]() Join Date: Sep 2006
Posts: 445
Location: Houston, TX
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#28 | |
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PR Artwork Team
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#29 | ||
![]() Join Date: Mar 2007
Posts: 348
Location: THIS IS LAVA
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Quote:
Quote:
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#30 |
![]() Join Date: Jan 2007
Posts: 8,283
Location: norfolk
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i downloaded gmax , any 1 know of a tutorial to make basics guns or shapes and stuff ?
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| Tags |
| handk, m468, weapon, wip |
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