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#1 |
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PR Artwork Team
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Does disabling mip maps when saving dds texture files decrease performance in game?
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#2 |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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Yes as far as I know.
Theres no point drawing an object with like full 512^2 texture when its 400meters from the player. So I guess mipmapping saves some video card's cpu time. I may be wrong though |
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#3 | |
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PR Artwork Team
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Quote:
hmmm, do you know of a tutorial of how to change the distances of the mip map levels? ie, I want to increase the distance it keeps it's detail | |
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Last edited by GeZe; 03-30-2007 at 08:48 PM..
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#4 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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That's a BF2 engine thing, can't be changed.
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#5 |
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PR Artwork Team
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crap. grif, do you want high detail but lower performance or lower detail and better performance?
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#6 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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My map is borderline laggy as it is, but do the texture as best as you can, because the quality of it does not affect the performance. Only the texture size does.
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#7 |
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PR:BF2 Developer
![]() Join Date: Jul 2006
Location: Home?
Posts: 889
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What kind of object is it? A weapon?
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#8 | |
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PR Artwork Team
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Quote:
I guess I'll add mipmap, and see how it looks, but from what I remeber from before, they look like crappy blobs. | |
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#9 |
![]() Join Date: May 2006
Location: Here
Posts: 2,487
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Well, I think you can edit the MIP maps can't you? Or does Photoshop just load them for no reason?
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#10 |
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PR Artwork Team
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grif, I updated the downloads in our private forum with the new mip maps, it doesn't look that bad.
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| Tags |
| decrease, disabling, mipmapping, performance |
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