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Old 03-30-2007, 07:59 PM   #1
GeZe
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Question [?] Does disabling mip-mapping decrease performance?

Does disabling mip maps when saving dds texture files decrease performance in game?


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Old 03-30-2007, 08:38 PM   #2
[R-DEV]Vaiski
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Yes as far as I know.
Theres no point drawing an object with like full 512^2 texture when its 400meters from the player. So I guess mipmapping saves some video card's cpu time.
I may be wrong though


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Old 03-30-2007, 08:40 PM   #3
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Quote:
Originally Posted by [R-DEV]Vaiski
Yes as far as I know.
Theres no point drawing an object with like full 512^2 texture when its 400meters from the player. So I guess mipmapping saves some video card's cpu time.
I may be wrong though
crap

hmmm, do you know of a tutorial of how to change the distances of the mip map levels?

ie, I want to increase the distance it keeps it's detail


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Old 03-30-2007, 08:56 PM   #4
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That's a BF2 engine thing, can't be changed.


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Old 03-30-2007, 08:59 PM   #5
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crap. grif, do you want high detail but lower performance or lower detail and better performance?


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Old 03-30-2007, 09:03 PM   #6
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My map is borderline laggy as it is, but do the texture as best as you can, because the quality of it does not affect the performance. Only the texture size does.


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Old 03-30-2007, 09:05 PM   #7
[R-DEV]Vaiski
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What kind of object is it? A weapon?


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Old 03-30-2007, 09:08 PM   #8
GeZe
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Quote:
Originally Posted by [R-DEV]Vaiski
What kind of object is it? A weapon?
Uniforms (soldier skins + kit skins + face)

I guess I'll add mipmap, and see how it looks, but from what I remeber from before, they look like crappy blobs.


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Old 03-30-2007, 10:12 PM   #9
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Well, I think you can edit the MIP maps can't you? Or does Photoshop just load them for no reason?


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Old 03-30-2007, 10:28 PM   #10
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grif, I updated the downloads in our private forum with the new mip maps, it doesn't look that bad.


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