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#11 |
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Retired PR Developer
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there's a big problem with bf2s renderer & the staticmesh shader wrt mipping (angled surfaces blur too heavily), but the bundledmesh shader (used on players, kits, vehicles etc) looked ok when i did a comparison.
you could possibly generate a lower number of mips when you save the texture (3 for a small texture, 5 for a big one), that'll stop it blurring out so quickly & retain some optimization. |
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#12 | |
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PR Artwork Team
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| Tags |
| decrease, disabling, mipmapping, performance |
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