project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
17 Sep 2014, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-22-2007, 03:31 PM   #31
ReadMenace

ReadMenace's Avatar
Default

I think removing the rail & ergonomic grips from the model is a great improvement, definitely looks cleaner, and I'm sure those features can be added through clever skinning. Now all you have to do is the barrel, guiderod, sights and trigger. =p

-Read
ReadMenace is offline Reply With Quote
Old 03-22-2007, 04:40 PM   #32
KP
Retired Moderator

KP's Avatar
Default

Another update, now with barrel and sights:



To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP is offline Reply With Quote
Old 03-22-2007, 04:46 PM   #33
Griffon2-6

Griffon2-6's Avatar
Default

Looks great! Also looks like it'd do well performance-wise (low poly count)


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Under normal circumstances, everybody pwns Griffon, in Soviet Russia, Griffon pwns EVERYBODY!
Griffon2-6 is offline Reply With Quote
Old 03-22-2007, 04:52 PM   #34
KP
Retired Moderator

KP's Avatar
Default

Yeah, when I convert it to an editable mesh, it's about 1000 polys now, with the recommended limit for handguns being about 1500. That's with the guidance rod (or whatever the hell it's called) and the magazine left. So it's looking good, I think. Could probably reduce it even more, if I just took the time...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP is offline Reply With Quote
Old 03-22-2007, 05:37 PM   #35
gandhicakes

gandhicakes's Avatar
Default

I thought all GLOCK17s had a weaver rail mount or something on the front no? I'm no expert so correct me if I'm wrong. Great model!
gandhicakes is offline Reply With Quote
Old 03-22-2007, 05:40 PM   #36
KP
Retired Moderator

KP's Avatar
Default

Quote:
Originally Posted by gandhicakes
I thought all GLOCK17s had a weaver rail mount or something on the front no? I'm no expert so correct me if I'm wrong. Great model!
The newer ones do, that's correct. The Taiwanese military, however, uses an older version that hasn't got the rail. Have a look at the older picture, and you'll see that the original model had the rail on it. Now that it's removed, the model is more accurate.

And thank you!


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP is offline Reply With Quote
Old 03-23-2007, 04:19 AM   #37
ReadMenace

ReadMenace's Avatar
Default

Quote:
Originally Posted by gandhicakes
I thought all GLOCK17s had a weaver rail mount or something on the front no? I'm no expert so correct me if I'm wrong. Great model!
Yeah, there are 3 generations of Glocks. 1st Gen has a plain (no finger grooving) grip; and no tactical rail. The 2nd Gen has the ergonomic grip, but no tactical rail. And 3rd Gen has both ergonomic grips and tactical rail.
ReadMenace is offline Reply With Quote
Old 03-23-2007, 07:00 AM   #38
Dylan

Dylan's Avatar
Send a message via MSN to Dylan
Default

What exactly would you mount on the tactical rail anyways? Lasers and lights?
Dylan is offline Reply With Quote
Old 03-23-2007, 10:15 AM   #39
KP
Retired Moderator

KP's Avatar
Default

Exactly. None of which can be used in BF2...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
KP is offline Reply With Quote
Old 03-23-2007, 11:15 AM   #40
mrmong
Banned

mrmong's Avatar
Default

don't forget to delete the side of the gun that you won't see. effectivly halfing the polycount
mrmong is offline Reply With Quote
Reply


Tags
glock, weapon, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 01:31 AM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2014, Project Reality.