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Old 03-08-2007, 04:15 PM   #1
mrmong
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Default [Model] Afghan house render

Having a go at a static house, i think its to scale. i may or may not make it destructable.. im not really sure how to do it, also im not sure if i have to add anything to make the ladder useable.
the windows will be an alpha texture, not filled in like it is. i used the FFD tool to make the edges look a bit more wobbly.
You can go inside of it but im not sure if i have to make furniture or do it seperatly for a mapper to add.






its only 1190 triangles so far, im a bit of a perfectionist in moddeling, i don't think any poly's are being wasted.

based of this.



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Last edited by mrmong; 03-21-2007 at 06:07 PM..
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Old 03-08-2007, 07:08 PM   #2
soraflair
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nice work, although I am not sure on the furniture.
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Old 03-08-2007, 07:09 PM   #3
Dylan

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Very good, now you need some textures.
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Old 03-09-2007, 10:12 AM   #4
mrmong
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yeah, i just UV mapped most of it, are 1024/1024 texture sheets okay.
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Old 03-09-2007, 10:31 AM   #5
matt.b
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good model. realtime statics for big enviroments are usually textured using layered 'pallettes' nowadays instead of individual textures per object. have a look at the stock bf2 textures, posts/tuts on bfeditor.org & at this tutorial for info- http://synthesisgraphics.com/tutoria...aticmeshes.htm
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Old 03-09-2007, 11:44 AM   #6
Hfett
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Very nice, make the furniture separete, so mappers can use the same house with diferent furniture aspects


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Old 03-09-2007, 11:49 AM   #7
Cravixon
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I don't think pillars would be that common, especially in rural areas. Keep up the good work.
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Old 03-09-2007, 12:44 PM   #8
mrmong
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Quote:
Originally Posted by [R-DEV]matt.b
good model. realtime statics for big enviroments are usually textured using layered 'pallettes' nowadays instead of individual textures per object. have a look at the stock bf2 textures, posts/tuts on bfeditor.org & at this tutorial for info- http://synthesisgraphics.com/tutoria...aticmeshes.htm
oh no, this is confusing me : (
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Old 03-09-2007, 01:19 PM   #9
mrmong
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i added the spiky things

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Old 03-09-2007, 02:16 PM   #10
Maxfragg

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do the spikes as a flat whole thing, with transparent textures, to save polygones


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