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Old 03-06-2007, 06:51 PM   #1
requiem
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Wanted to try out some hard edge surfaces in zBrush, 512 maps (normal, spec, diffuse etc..) and a 9 poly model...



low quality jpegs...





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Old 03-06-2007, 07:09 PM   #2
PARAMEDIC.CA
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Cool, I could definately use a few of those in my map... Hopefully we will see them in the next PR release?
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Old 03-06-2007, 07:10 PM   #3
ArmedDrunk&Angry
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That's nice....
Are you going to make some with no bullet damage as well ?
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Old 03-06-2007, 07:13 PM   #4
mrmong
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i always jsut use the nvidia plug in for normal maps

we don't have Z brush in the lab just yet. were supposed to be getting them on the high end machines.
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Old 03-06-2007, 07:30 PM   #5
V3N0N_br

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That texture looks amazing...
Nice work...


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Old 03-06-2007, 08:53 PM   #6
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Awesome!
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Old 03-06-2007, 09:49 PM   #7
Teek
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How long did that take, cause its probably less polys and definitely nicer looking than the ones we have now!


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Old 03-07-2007, 01:28 AM   #8
requiem
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Thanks guys, I actually updated the colors now to make it a little more unique...



re: zbrush, wasn't necessary for this model, was just bored, so you could do the same in photoshop with some brushes and nvidia.

re: time, whole thing took about an hour and a half.. but it's probably not all too suitable for bf2 since it doesn't make use of multitexturing.

re: others, won't be making anymore I don't think, this was more practice.


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Old 03-07-2007, 01:45 AM   #9
GeZe
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wow, looks very nice


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Old 03-07-2007, 04:01 AM   #10
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Nice
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