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#1 |
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Project Founder
![]() Join Date: Jul 2004
Posts: 3,484
Location: your six.
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Wanted to try out some hard edge surfaces in zBrush, 512 maps (normal, spec, diffuse etc..) and a 9 poly model...
![]() low quality jpegs... ![]()
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#3 |
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Banned
![]() Join Date: Jul 2006
Posts: 6,893
Location: Long Island
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That's nice....
Are you going to make some with no bullet damage as well ? |
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#4 |
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Banned
![]() Join Date: Jan 2006
Posts: 1,214
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i always jsut use the nvidia plug in for normal maps
we don't have Z brush in the lab just yet. were supposed to be getting them on the high end machines. |
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#5 |
![]() Join Date: Aug 2005
Posts: 595
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That texture looks amazing...
Nice work... |
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#6 |
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Awesome!
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#7 |
![]() Join Date: Dec 2006
Posts: 3,138
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How long did that take, cause its probably less polys and definitely nicer looking than the ones we have now!
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#8 |
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Project Founder
![]() Join Date: Jul 2004
Posts: 3,484
Location: your six.
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Thanks guys, I actually updated the colors now to make it a little more unique...
![]() re: zbrush, wasn't necessary for this model, was just bored, so you could do the same in photoshop with some brushes and nvidia. re: time, whole thing took about an hour and a half.. but it's probably not all too suitable for bf2 since it doesn't make use of multitexturing. re: others, won't be making anymore I don't think, this was more practice. |
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#9 |
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PR Artwork Team
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wow, looks very nice
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#10 |
![]() Join Date: Nov 2006
Posts: 992
Location: Santa Monica, Ca
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Nice
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