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Old 01-03-2018, 05:21 PM   #11
mectus11
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Default Re: Desert camo T90

Can I have a look at the psd for this vehicle, I want to see how it's properly done if that's no issue


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Old 01-07-2018, 06:16 PM   #12
Rabbit

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Default Re: Desert camo T90

Would be cool if a dev actually helped you out. But guess community will have to.

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Last edited by Rabbit; 01-07-2018 at 06:23 PM..
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Old 01-07-2018, 10:04 PM   #13
[R-DEV]Mr.VdHeide
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Default Re: Desert camo T90

Cool. I like the idea of having these camouflage schemes on black gold. Keep this in mind though:

- If we are gonna have a fancy T90 camouflage then we should get the same camouflage for all the other vehicles as well. Uniformity among vehicles is important.

- This camouflage is not actually in use in the Russian military at the moment. This isnt really a big issue because PR is set in the future.

In other words: consider doing all the vehicles or at least most of them. I personally wouldnt want to have one Russian vehicle in some fancy camouflage while all the others are plain green. If you are up for doing that we can give you all the .psd files you need.



D.J.

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Old 01-07-2018, 11:35 PM   #14
[R-DEV]camo
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Default Re: Desert camo T90

I'm under the impression FFG told you that this camouflage isn't in use by Russia, and hence we will not implement it. Just making that clear.

Quote:
Originally Posted by [R-DEV]Mr.VdHeide View Post
consider doing all the vehicles or at least most of them. I personally wouldnt want to have one Russian vehicle in some fancy camouflage while all the others are plain green.
There's not much point in doing this camouflage for all the vehicles if we're not going to implement them. If (and a big if) Russia does adopt this camouflage scheme it might be worth it, but otherwise no.

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Old 01-08-2018, 12:12 AM   #15
mectus11
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Default Re: Desert camo T90

Quote:
Originally Posted by [R-DEV]camo View Post
I'm under the impression FFG told you that this camouflage isn't in use by Russia, and hence we will not implement it. Just making that clear.
I know that hence why I'm continuing to work on it, I'm using it as a way to learn how to do this properly in the future when I actually work on something that matters.
It's best to learn how to do it properly instead of working on something that matters and realizing that I made it all wrong later on.


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Old 01-08-2018, 12:34 AM   #16
[R-DEV]camo
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Default Re: Desert camo T90

I see, sounds like a good idea.

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Old 01-08-2018, 05:00 AM   #17
[R-DEV]Rhino
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Default Re: Desert camo T90

Quote:
Originally Posted by Rabbit View Post
You going to set up the texture sheets in the same way the t72 is done?
You mean two 2048x2048 textures, one for the Turret and one for the chassis? If you mean that, then that is a totally obscene amount of texture space for a tank and really one should have just a single 2048x2048 texture for both the chassis and turret.

Next that isn't possible to change with just the textures even if one wanted to set it up like that, it needs to be UVed like that before exporting it.

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Old 01-08-2018, 08:59 AM   #18
[R-DEV]Mr.VdHeide
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Default Re: Desert camo T90

I have send you the .psd file.



D.J.

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Old 01-08-2018, 09:48 AM   #19
Rabbit

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Default Re: Desert camo T90

Quote:
Originally Posted by [R-DEV]Rhino View Post
You mean two 2048x2048 textures, one for the Turret and one for the chassis? If you mean that, then that is a totally obscene amount of texture space for a tank and really one should have just a single 2048x2048 texture for both the chassis and turret.

Next that isn't possible to change with just the textures even if one wanted to set it up like that, it needs to be UVed like that before exporting it.
No, alpha on bump map and texture saved higher res.

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Old 01-08-2018, 05:14 PM   #20
[R-DEV]Rhino
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Default Re: Desert camo T90

Well that has been the general standard for some time now and isn't down to textures but shader technique.

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