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Old 02-16-2017, 05:16 PM   #21
Raklodder
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Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Not bad at all, love it.
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Old 02-16-2017, 07:52 PM   #22
B4rr3l
Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

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Originally Posted by Raklodder View Post
Not bad at all, love it.
Thank you, that means a lot for me!

Vanilla Sky HD Project, new HD Clouds models

Left original model, Right new HD model


Full Vanilla Sky Project High Resolution album:
Vanilla Sky HD - Album on Imgur
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Old 02-16-2017, 07:54 PM   #23
B4rr3l
Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

First map with the new Vanilla Sky atmosphere ready

And here goes the result when we put everything together:

- New HD Sky texture
- New HD Cloud textures
- New HD Flare textures













Full Hi resolution album
Vanilla Sky HD - Album on Imgur
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Old 02-17-2017, 05:00 AM   #24
[R-DEV]AfterDune
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Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

I really like what they've done to the place, BF2 looks much better .

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Old 02-17-2017, 05:26 AM   #25
MaxP
Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Tried the new Dragon Valley map. The grass is looking good, but not the terrain textures.
It is highly detailed and doesn't look good due to the frequntly repeating patterns, and distract the player
Making new HD lightmaps with detailed shadows is usually enough for BF2 engine.
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Old 02-17-2017, 07:43 AM   #26
B4rr3l
Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Quote:
Originally Posted by MaxP View Post
Tried the new Dragon Valley map. The grass is looking good, but not the terrain textures.
It is highly detailed and doesn't look good due to the frequntly repeating patterns, and distract the player
Making new HD lightmaps with detailed shadows is usually enough for BF2 engine.
Is everything set to high on your graphicas settings? Otherwise it will use the low detail and will look awful in this new maps, But I'm going to have a check on dragon.


P.S.
I've just checked, sorry but there must be something wrong over there, couldn't find repeating patterns at all... change your settings to high if they aren't










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Last edited by B4rr3l; 02-17-2017 at 10:36 AM..
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Old 02-17-2017, 02:40 PM   #27
MaxP
Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Quote:
Originally Posted by B4rr3l View Post
Is everything set to high on your graphicas settings? Otherwise it will use the low detail and will look awful in this new maps, But I'm going to have a check on dragon.
Sorry for my english, may be it's not clear enough for you.
All game elements takes the human resource called the "attention".
On screens the HD textures looks ok, but in game it distracts player, cause it "consumes" some attention.
Also, repeating patterns are noticable for player, even if it has large periods. Look at the rocks under the tube on the last picture - it has no depth, no volume. So it will be hard to spot the enemy.

The level of texture detail in BF2 is optimized for it's engine, and if you wish to make it better than original, you have to use hand-made textures, adjusted for every map design.

Even the PR vehicles has overdetailed textures (look at the Fuchs APC).
The textures quality is not a cornerstone of BF2, the most terrible things is the square shadows, and I'm dreaming of new HD lightmaps...
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Old 02-17-2017, 03:20 PM   #28
B4rr3l
Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Quote:
Originally Posted by MaxP View Post
Sorry for my english, may be it's not clear enough for you.
All game elements takes the human resource called the "attention".
On screens the HD textures looks ok, but in game it distracts player, cause it "consumes" some attention.
Also, repeating patterns are noticable for player, even if it has large periods. Look at the rocks under the tube on the last picture - it has no depth, no volume. So it will be hard to spot the enemy.

The level of texture detail in BF2 is optimized for it's engine, and if you wish to make it better than original, you have to use hand-made textures, adjusted for every map design.

Even the PR vehicles has overdetailed textures (look at the Fuchs APC).
The textures quality is not a cornerstone of BF2, the most terrible things is the square shadows, and I'm dreaming of new HD lightmaps...
Actually Dragon is a map that is using only it's original textures, I've played and haven't noticed the lack of attention, maybe you think is too dark? No body said is easy to spot an enemy in real life, if you play squad or Arma 3 you should have noticed that. It still much easier to spot them in the HD maps, than in any other modern war game... But I'm implementing the new sky and atmosphere in DRagon at this moment so I might make some adjustments thanks!
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Last edited by B4rr3l; 02-18-2017 at 12:15 AM..
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Old 02-21-2017, 10:29 AM   #29
B4rr3l
Default re: BF2 HD Remastered 3.0 Beta - 2017 - Official

2nd Vanilla Sky map finished




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Old 02-21-2017, 02:07 PM   #30
[R-DEV]AfterDune
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Nice .

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