project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding
20 Sep 2017, 00:00:00 (PRT)
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here

Reply
 
LinkBack Thread Tools Display Modes
Old 05-30-2016, 03:28 PM   #1
anantdeathhawk

anantdeathhawk's Avatar
Default [WIP] [Vehicle] Super Etendard

Showcasing Base model.
There are two meshes right now, one is the nose and the other is the rest of the aircraft,
the wings and fuselage near the tail needs work.

Sorry, for the late presentation,only worked for 3 days in the last 18 days, and won't be delaying work on this anymore.
I am still struggling with the smoothing groups, and will fix it soon.No extra modifier has been added to the model.

1.
2.
3.
4.
5.
6.
7.
anantdeathhawk is offline
Last edited by anantdeathhawk; 05-30-2016 at 03:33 PM..
Reply With Quote
Old 05-31-2016, 08:32 AM   #2
[R-DEV]Mr.VdHeide
PR:BF2 Developer

[R-DEV]Mr.VdHeide's Avatar
Default Re: [WIP] [Vehicle] Super Etendard

Looks good!

This one is definitely a lot better optimized then the Mig you were working on. Though there are still a lot of vertices you could remove without changing the way this model looks.

about the smoothing groups, remove all smoothing groups from the green PAINTED surfaces. The SPRAYED surfaces need smoothing groups. Use different smoothing groups for the different colors. (Similar colors means using the same smoothing group)









Good luck,




D.J.


PS: Some renders would be good to check the smoothing groups

[R-DEV]Mr.VdHeide is offline Reply With Quote
Old 05-31-2016, 08:45 AM   #3
[R-DEV]Mats391
PR:BF2 Lead Developer
Supporting Member
PR Server License Moderator

[R-DEV]Mats391's Avatar
Default Re: [WIP] [Vehicle] Super Etendard

This tutorial should help:

Especially the wing part starting at ~3:00


Mineral: TIL that Wire-guided missiles actually use wire
[R-DEV]Mats391 is offline Reply With Quote
Old 05-31-2016, 09:08 AM   #4
[R-DEV]Rhino
PR:BF2 Developer
Supporting Member

[R-DEV]Rhino's Avatar
Default Re: [WIP] [Vehicle] Super Etendard

Looks good so far but you do need to focus right now on getting the base as optimized as possible, and only spending tris where they are needed, the Nose needs far more segments for example, with also reducing the amount of sides the nose has, as it gets towards the tip

[R-DEV]Rhino is online now Reply With Quote
Old 05-31-2016, 01:47 PM   #5
anantdeathhawk

anantdeathhawk's Avatar
Default Re: [WIP] [Vehicle] Super Etendard

[R-CON]Mr.VdHeide-Thanks.The problem with the Mig was that i had used smooth modifier which distorted the model and i didn't know that it should not be used.So to correct the distortion at some places i gave that part heavy tessellation and used NURMs, which made the model very high poly.I have multiple scenes of the Mig maybe one of it won't be carrying any modifier.
Thanks for making the layout to smooth the aircraft.

[R-DEV]Mats391-Thanks for the tutorial,really cleared things up especially the wing part.I saw this video before where it just tells using the sphere,which i didn't understand at first Mr.VdHeide helped me using some pictures of a model and things really got clear but when i tried them,i struggled.

[R-DEV]Rhino-Okay,i'll do that.The sides on the nose are set to match the sides on the fuselage.So i'll have to make the tip of the nose as a pyramid and increasing the sides as i go away from the tip.Thanks.
anantdeathhawk is offline Reply With Quote
Old 05-31-2016, 06:56 PM   #6
[R-DEV]Mr.VdHeide
PR:BF2 Developer

[R-DEV]Mr.VdHeide's Avatar
Default Re: [WIP] [Vehicle] Super Etendard

Good to hear you still have some other scenes with the MIG in it. It would be good if you would make back ups for this model. Not just back up files for the model in it's current state, also copies of earlier versions of this model. When saving your WIP file on your PC you should make a back up of that file and put it on a USB stick for instance. Also, make a map on that same USB stick where you save old versions of your WIP file and put a date in the file name like: 'Etendard 6_1_2016'. If you ever use a tool or modifier you shouldn't have you can always use the older versions which you will then have safely stored on a USB stick.





D.J.

[R-DEV]Mr.VdHeide is offline Reply With Quote
Old 05-31-2016, 10:13 PM   #7
anantdeathhawk

anantdeathhawk's Avatar
Default Re: [WIP] [Vehicle] Super Etendard

Yeah i don't have a backup yet but will surely do that today .
anantdeathhawk is offline Reply With Quote
Old 06-07-2016, 07:59 AM   #8
anantdeathhawk

anantdeathhawk's Avatar
Default Re: [WIP] [Vehicle] Super Etendard

Update:
Tris count has increased due to new wings(remade) and air intakes,intakes are optimized.Please advise which parts could be optimized.Also tried smoothing groups before the intake was made and wings remade.Cockpit is properly outlined.









[R-DEV]Rhino:I found your post about cone modelling using a cylinder: http://www.realitymod.com/forum/f388...s-max-9-a.html
Increased the segments near the tip,tried collapsing alternate edges and the result was not good,please advise.In side view we can see nose distortion.




















anantdeathhawk is offline
Last edited by anantdeathhawk; 06-07-2016 at 08:05 AM..
Reply With Quote
Old 06-07-2016, 09:44 AM   #9
[R-DEV]rPoXoTauJIo
PR:BF2 Developer
Supporting Member

[R-DEV]rPoXoTauJIo's Avatar
Send a message via Skype™ to [R-DEV]rPoXoTauJIo
Default Re: [WIP] [Vehicle] Super Etendard

Need 70% accuracy on this, mats plz

Nice stuff mate, keep it going

[R-DEV]rPoXoTauJIo is offline Reply With Quote
Old 06-07-2016, 01:35 PM   #10
anantdeathhawk

anantdeathhawk's Avatar
Default Re: [WIP] [Vehicle] Super Etendard

To rPoXoTauJIo: Thank you very much.
Cockpit sculpting in progress

















anantdeathhawk is offline Reply With Quote
Reply


Tags
etendard, super, vehicle, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 11:59 PM.


Powered by: vBulletin. ©vBulletin Solutions, Inc.
Search Engine Optimization by vBSEO 3.6.1
All Content Copyright ©2004 - 2015, Project Reality.