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Old 07-08-2017, 02:48 AM   #131
[R-DEV]Rhino
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Default Re: [WIP] [Vehicle] Super Etendard

If your pivots are not correctly setup then there isn't any point fixing them and saving them at this point, overall it will be quicker to do that when it comes to exporting. But any that are correct, still worth saving their locations.

Also a quick example of setting up the pivot correctly, well somewhat, for w/e reason it wasn't 100% right here, would take a little trial and error to get it totally right but you get the idea.







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Old 07-13-2017, 04:25 PM   #132
filipkacicar
Default Re: [WIP] [Vehicle] Super Etendard

Perfect work !!!!!!!!!!!!!!
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Old 07-16-2017, 09:12 AM   #133
anantdeathhawk

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Default Re: [WIP] [Vehicle] Super Etendard

TO [R-DEV]Rhino:Almost finished the UVW mapping of the 3P model except the air brakes and cockpit glass.Did exactly as you said.For the moment the texal density is different on every part.There are some parts which have not been UVWed correctly which lie deep inside the cockpit and inside of the exhaust, intakes and some places where a player isn't going to look much like inner sides of the flaps, etc.
Sent you a max file.

UVW sheet is a mess right now!

Thanks!
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Old 07-19-2017, 04:18 PM   #134
[R-DEV]Rhino
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Default Re: [WIP] [Vehicle] Super Etendard

Sorry been busy (with PUBGs, as well as r/l stuff ). Will try and take a look "Soon (tm)"

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Old 07-21-2017, 04:44 PM   #135
[R-DEV]Rhino
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Default Re: [WIP] [Vehicle] Super Etendard

Right umm, taking a look at this now and ye, tbh I would start your UVW again from scratch as it is a pretty big mess right now with everything at different pixel ratios and many things messed up etc, would take more work to fix up your current UVs to be in the correct proportions to each other, let alone fixing all the other errors, than just to start again...




Taking my Frigate as an example again, if you look at it with the checker map on it you can see that everything is at roughly the same pixel ratio, other than the odd part that will hardly be seen or w/e.






Can you send me your latest scene before you merged all the objects together and started UVW mapping etc and I'll start you off and show you how I would go about UVing this

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