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Old 05-26-2016, 06:53 AM   #41
[R-DEV]Mr.VdHeide
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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]






D.J.

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Old 05-28-2016, 08:56 AM   #42
[R-DEV]Mr.VdHeide
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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

I have all the parts I need now for the Dutch Faction's new rifle. Just have to UV the remaining parts and make some LOD's out of it. Here are some 'color renders' that show the rilfe in it's current state:
















D.J.

PS. I will also make a mag pull and the barrel needs some more love

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Last edited by [R-DEV]Mr.VdHeide; 05-28-2016 at 09:05 AM..
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Old 05-28-2016, 09:13 AM   #43
[R-DEV]Mineral
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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

Color renders are nice but don't show us much Can we get some wireframes and UV layouts? What's your plan in terms of textures? Will some parts be on all versions and possible to combine textures etc,...

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Old 05-28-2016, 09:51 AM   #44
[R-DEV]Glimmerman
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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

They are looking really nice, cannot wait until they receive a proper texture and are exported

Keep it up DJ!

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Old 05-28-2016, 10:57 AM   #45
[R-DEV]Mr.VdHeide
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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

Wireframe's:





















UV mapping:












Quote:
Originally Posted by [R-DEV]Mineral View Post
What's your plan in terms of textures? Will some parts be on all versions and possible to combine textures etc,...
Well, fist of all, I am basically a complete noob when it comes to UV-mapping. Also, I don't really know that much about texturing.

Right now I am just trying to make the UV maps as good as possible. I like to consider every single chunk on my UV map as a piece of 'UV Paper' that will be 'glued' on to the model later on when the textures are done. So therefore I try to make the pieces as practical as possible.

As you can see on the screenshot every single part of the rifle has a separate UV sheet. That is because all my rifle's parts are still unattached. When I am done UV mapping all the separate parts I will attach all the parts to each other and make one big UV map for the entire rifle.

I could however leave some parts unattached and therefore give them a separate UV sheet. For example, the C7A1's sand toned handguard extension so it wouldn't have to be loaded in when playing with the C8. Same goes for the mag pull I will model and also the Aimpoint + magnifier maybe?? Though I think it would be better to put the scopes on the rifle's UV sheet as well.

Also, I have a question about my UV maps. There are some parts I can not rotate since it causes stretching if I do so:







Also, the dimensions of the greater part of my UV Chunks are not proportional to the the dimensions of my rifle. For instance, a square part on my rifle will look rectangular on my UV sheet, sometimes even twice as width as high. I have the feeling this is due to the W-coordinate?






D.J.

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Old 05-29-2016, 03:36 PM   #46
[R-DEV]Mr.VdHeide
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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

Anyone??



D.J.

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Old 05-30-2016, 04:24 PM   #47
Gerfand

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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

Is this going to be ready for 1.4???????
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Old 05-30-2016, 04:42 PM   #48
Simple-jack1969

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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

I guess it depends when 1.4 come out *wink wink* *hints hints*

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Old 05-30-2016, 05:08 PM   #49
[R-DEV]Mr.VdHeide
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Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

That depends on how fast it can be animated and textured since the model and the UV sheet are almost done. A few more hours of work and it is ready for texturing.




D.J.

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Old 05-30-2016, 06:31 PM   #50
agus92
Default Re: [Weapon] Colt Canada C7A1 NLD & C8(A1) NLD [WIP]

Quote:
Originally Posted by [R-CON]Mr.VdHeide View Post
That depends on how fast it can be animated and textured since the model and the UV sheet are almost done. A few more hours of work and it is ready for texturing.
D.J.
Wow, that was fast. Awesome!
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