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Old 06-13-2015, 11:51 AM   #1
SHADOWNET
Post Black Gold COOP 128

Hello, comrades!

I have a problem with my custom(ish) coop map. I wanna add LRG 128 player/bot layers for the coop maps. I took Black Gold and started to work on it (I finished everything, made sure EVERY single object spawns on the nav mesh, set up strategic areas for ai,etc)

BUT......

1. the bots just stand there like morons! Every thing is proper, I followed Spyker's tutorial and a pdf tutorial by a bfsp modder, still nothing! It should work, I set up everything for the ai, added vehicle/infantry order positions, still NOT a damn THING!

2. I didn't set up combat areas cause I don't know how to, but every time the player spawns, he dies after 10 seconds. It's combat area related, but THERE'S no combat area, so how the 'ell do the players just spawn and die!

the editor related files are in the attachment. PLEASE take a good look at it and tell me what the 'ell is wrong so I can fix it!

IF ALL goes well, there will be a release of the FIRST EVER COOP 128 map next week

PLEASE help me, comrades!

THANK YOU and goodbye.
Attached Files
File Type: zip Editor.zip (10.7 KB, 6 views)
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Old 01-03-2016, 05:22 PM   #2
[R-CON]Fastjack
PR:BF2 Contributor

[R-CON]Fastjack's Avatar
Default Re: Black Gold COOP 128

Had the same problem with burning sands insurgency.
I solved it with copy&paste another big combatarea from a 4km into bs gpo.
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Old 01-03-2016, 05:29 PM   #3
[R-DEV]Outlawz7
PR:BF2 Developer

[R-DEV]Outlawz7's Avatar
Default Re: Black Gold COOP 128

Did you follow this tutorial?

http://www.battlefieldsingleplayer.c..._Kysterama.pdf

Combat zones are explained in there.

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