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#1 |
![]() Join Date: May 2006
Posts: 2,487
Location: Here
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Ok, any test this yet? Argh, when I first started Taipei, guess what size it was? When I tested it in game, the map looked like a chess board. Someone told me it was impossible to make a map in 1024x4 size, so I scrapped it and restarted. Now guess what?
http://bfeditor.org/forums/index.php?showtopic=8407 I don't know what to say, I mean this information comes along after I'm almost done the map. I guess I could make an air battle map between RoCAF and PLAAF. Although in theory, Taiwan's F16s and Mirage 2000s would probably be pwnz0r'd by the PLA's h4x jets. The weird thing is that Mirage 2000s would probably stand a better chance against J-10s than F-16s due to the cannons it has right now. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Under normal circumstances, everybody pwns Griffon, in Soviet Russia, Griffon pwns EVERYBODY! |
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#2 |
![]() Join Date: Jul 2006
Posts: 1,659
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Does this mean map maps will get bigger in size or just the terrain more detailed?
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#3 |
![]() Join Date: May 2006
Posts: 2,487
Location: Here
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The maps will be bigger. I don't know if lightmaps will work well on that size though...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Under normal circumstances, everybody pwns Griffon, in Soviet Russia, Griffon pwns EVERYBODY! |
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#4 |
![]() Join Date: Jul 2006
Posts: 1,659
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! QUICK ! JABAL V2.0!
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#5 |
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PR:BF2 Developer
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Ye we have known this for some time now hehe.
We do plan at some point to be making 4km^2 maps (or bigger) at some point if there are no problems, but we still do need to fully test our concepts out |
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#6 |
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Aren't maps laggy enough as it is though?
Plus surely the action'll be spread right out? |
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#7 | |
![]() Join Date: Jul 2006
Posts: 1,659
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Quote:
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#8 | |
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PR:BF2 Developer
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Quote:
but if we where to fill that entire space up with buildings and make it into a fully urban map, then yes it would crate alot of lag | |
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#9 |
![]() Join Date: May 2006
Posts: 2,487
Location: Here
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OK, I'm having trouble creating a city on Taipei already, and that's around a quarter of a 1024x2. Only an insane person would fill a x4 with buidings.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Under normal circumstances, everybody pwns Griffon, in Soviet Russia, Griffon pwns EVERYBODY! |
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#10 |
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Ah right cheers for that clearup Rhino, so the textures etc are stretched? Hmm anyone tested it? Doesn't it look lame?
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