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Old 09-30-2012, 11:53 PM   #1
ZondaX15

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Default [Model] Less Conventional Folding Shovel [WIP]

G'day Gents.

I, for a while, have found it a little odd how unconventional factions all use the NATO folding shovel. Here's my solution.

There is a lot of variation in this type of shovel, so I decided on the most modern one.









I know I'm not the best at modelling, but this is a lot simpler that what I've been trying to do in the past.

I need help with UVW mapping, and making my tri's not be all over the place.

Cheers



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Old 10-01-2012, 12:05 AM   #2
40mmrain
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Default Re: [Model] Less Conventional Folding Shovel [WIP]

noice.

very noice.
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Old 10-01-2012, 12:10 AM   #3
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: [Model] Less Conventional Folding Shovel [WIP]

The current shovel (found under the handheld weapons/klappspaten) is about 3000 tris for it's GEOM0 (first person perspective) so sure, feel free to optimize it but you can also afford to throw a few more tris at it.

Most important thing will be to actually get decent LODs for the GEOM1 (third person perspective).

For example the klappspaten is only ~850 tris for the LOD0 in GEOM1. So you'd have to optimize quite a bit for the 3rd person perspective to be on par with the current standard.

_________________________________________

Edit: That being said, the optimizations for GEOM1 would be pretty easy, and you would easily save huge tri-counts by:
  • Reducing complexity of the rounded part at the bottom of the handle.
  • Reducing number of smoothing sides on the handle/grip (The purple part basically in pic #4)
  • Changing the majority of the raises/bumps on the shovel face to normal maps, except maybe the middle one which gives it some shape.
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Old 10-01-2012, 12:14 AM   #4
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

I understand that. I figured it easier to make a higher-tri model and make it less, rather than the other way round. I can remove a lot of tris on the handle and finer details (bolts 'n such).



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Old 10-01-2012, 12:17 AM   #5
[R-DEV]Psyrus
PR:BF2 Developer
Default Re: [Model] Less Conventional Folding Shovel [WIP]

Quote:
Originally Posted by ZondaX15 View Post
I understand that. I figured it easier to make a higher-tri model and make it less, rather than the other way round. I can remove a lot of tris on the handle and finer details (bolts 'n such).
For sure! I thought you were asking for advice, maybe I misread your post.
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Old 10-01-2012, 12:22 AM   #6
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

I am asking for advice. Perhaps it was I who misread yours? I appreciate you telling me how many tris it should be. And your bullet points. Churr.



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Old 10-01-2012, 12:30 AM   #7
[R-DEV]Ratface
PR:BF2 Developer

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

Hey, I am fairly new to modeling too, if you want to check out my flak 88 thread I've asked a bunch of questions and gotten tons of answers, itll give ya some idea what to do

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Old 10-01-2012, 12:32 AM   #8
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

I've seen your Flak. It's a wonderful model. Considerably more complicated than mine :P. I've already read through your thread a few times. Keep up the good work, man



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Old 10-01-2012, 12:45 AM   #9
ZondaX15

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

I imagine that using P3D will help.

p3d.in - Less-Conventional Folding Shovel

Here's hoping it works



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Old 10-01-2012, 09:58 AM   #10
Doc.Pock

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Default Re: [Model] Less Conventional Folding Shovel [WIP]

commentary in the pic. COLOR LINKED...

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